furrykeiz

Russia
On FACEIT since 2020 307 matches tracked 79 matches in 30 days
ELO ▼ 43
2,870
30-day peak: 3,023
Rank EU ▼ 6,611 places
#13,542
Russia #3,867 in Russia
30 days · prev. #6,931 · best #5,717
Last updated:

How does furrykeiz play?

Rating 1.13 K/R 0.83 ADR 90.2 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 306 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsHeadshotsDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 45%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (52%).

Headshot rate 64%+12 pp · Ø 52% better than 98%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.5
Knife kills 2 in 306 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.4%+1.8 pp · Ø 13.6% better than 84%
3K rounds 5.2%+0.9 pp · Ø 4.3% better than 82%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 57x 4K, 6 aces in 218 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.31).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 2.3−1.7 · Ø 4.0 better than 7%
Enemies flashed per round 0.03−0.28 · Ø 0.31 better than 1%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +6.0
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −2 pp, ELO −166

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.84 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −93 ELO
87 matches · 51% win rate
On Anubis −58 ELO
33 matches · 48% win rate
Between 6:00 and 12:00 −48 ELO, win rate 39%
On Tuesdays +56 ELO, win rate 42%

furrykeiz loses the most ELO on Dust 2: −93 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Ancient
  2. Highest rating in a match: 2.48 · Overpass
  3. Longest win streak: 11 wins in a row · Nuke

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
51% better than 40%
0.79 better than 68%
89.0 better than 81%
1.08 better than 56%
50% of 425 duels better than 37%
31% of 42 situations better than 28%
Mirage86
52% better than 43%
0.87 better than 90%
91.9 better than 89%
1.17 better than 83%
55% of 433 duels better than 67%
39% of 49 situations better than 52%
Ancient39
56% better than 57%
0.85 better than 86%
89.5 better than 81%
1.20 better than 88%
59% of 182 duels better than 85%
28% of 29 situations better than 24%
Anubis33
48% better than 30%
0.86 better than 90%
94.6 better than 95%
1.17 better than 82%
52% of 173 duels right on the average
57% of 23 situations better than 88%
Nuke22
50% better than 28%
0.81 better than 68%
87.9 better than 73%
1.12 better than 61%
47% of 112 duels better than 19%
43% of 14 situations better than 58%
Cache20
45% better than 16%
0.82 better than 62%
91.0 better than 74%
1.09 better than 43%
59% of 79 duels better than 74%
44% of 9 situations better than 63%
Inferno6
33% -
0.71 -
76.4 -
0.95-
40% of 35 duels -
25% of 8 situations -
Vertigo5
20% -
0.87 -
89.5 -
1.13-
52% of 23 duels -
50% of 2 situations -
Overpass4
25% -
0.95 -
107.5 -
1.23-
52% of 27 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How furrykeiz plays

Across 306 matches furrykeiz averages K/R 0.83, ADR 90.2 and a rating of 1.13. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 18.8 kills per match with 64% headshots. The strongest map is Ancient with a 56% win rate in 39 matches. In 156 of 306 matches the rating was 1.10 or higher (51%), in 85 it was below 0.90. In 218 matches with detailed stats: 57 4Ks and 6 aces. Best month by rating: August 2026 at 1.16. furrykeiz loses the most ELO on Dust 2 (−93 ELO, win rate 51%). Things go best on Ancient (+15 ELO, win rate 56%). Improved over the last three months: K/R +0.04, Rating +0.06, ADR +6.0. Got weaker: Headshots −2 pp, ELO −166. Unchanged in recent months: Win rate at 50%. Last 30 days: 79 matches, win rate 51%, net ELO +140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.