fume1337

Bulgaria
On FACEIT since 2016 159 matches tracked 90 matches in 30 days
ELO ▼ 63
2,215
30-day peak: 2,433
Rank EU
#129,278
Bulgaria #564 in Bulgaria
Last updated:

How does fume1337 play?

Rating 1.00 K/R 0.71 ADR 79.5 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 159 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherEntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.9
Knife kills 1 in 159 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 12x 4K, 3 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +5.1, Win rate +7 pp, ELO +162
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −26 ELO
29 matches · 45% win rate
On Mirage −11 ELO
24 matches · 58% win rate
On Thursdays −26 ELO, win rate 43%

fume1337 loses the most ELO from match 5 of the day: −26 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Highest rating in a match: 2.60 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
60% better than 79%
0.74 right on the average
83.1 better than 64%
1.03 right on the average
51% of 150 duels right on the average
33% of 24 situations better than 37%
Anubis28
43% better than 23%
0.71 better than 37%
78.2 better than 38%
1.01 better than 44%
50% of 123 duels better than 41%
56% of 16 situations better than 89%
Ancient26
46% better than 29%
0.70 better than 29%
77.4 better than 28%
0.96 better than 26%
47% of 119 duels better than 26%
41% of 22 situations better than 61%
Mirage24
58% better than 76%
0.70 better than 32%
79.9 better than 46%
1.00 better than 42%
53% of 96 duels better than 61%
24% of 17 situations better than 14%
Cache19
47% -
0.74 -
80.6 -
1.02-
48% of 93 duels -
44% of 16 situations -
Nuke13
54% -
0.77 -
83.5 -
1.04-
58% of 50 duels -
60% of 10 situations -
Inferno6
33% -
0.60 -
69.8 -
0.84-
48% of 29 duels -
33% of 3 situations -
Aim_map_faceit3
67% -
0.55 -
63.4 -
0.91-
55% of 60 duels -
55% of 60 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fume1337 plays

Across 159 matches fume1337 averages K/R 0.71, ADR 79.5 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 53% headshots. The strongest map is Dust 2 with a 60% win rate in 35 matches. In 52 of 159 matches the rating was 1.10 or higher (33%), in 57 it was below 0.90. In 130 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. fume1337 loses the most ELO from match 5 of the day (−26 ELO, win rate 45%). Things go best on Dust 2 (+79 ELO, win rate 60%). Match no. 3 of the day goes best: 64% win rate, +49 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.1, Win rate +7 pp, ELO +162. Got weaker: Headshots −2 pp. Last 30 days: 90 matches, win rate 49%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.