fumayjoga-

AR
On FACEIT since 2026 276 matches tracked 132 matches in 30 days
Last updated:

How does fumayjoga- play?

Rating 1.01 (from 225 matches) K/R 0.72 ADR 79.4 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 225 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 33%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 80%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 13%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 1.00−0.02 · Ø 1.02 better than 47%
Pistol kills per match 2.0
Knife kills 6 in 275 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 39%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 78%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 27x 4K, 8 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so just above the average (36%).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 38%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 42%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 80.0
▼ Got worse
Headshots −2 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.73).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
82 matches · 48% win rate
On Inferno −27 ELO
32 matches · 50% win rate
Between 0:00 and 6:00 −43 ELO, win rate 44%
On Thursdays +30 ELO, win rate 38%

fumayjoga- loses the most ELO on Mirage: −90 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.26 · Mirage

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
51% better than 53%
0.69 better than 31%
76.2 better than 29%
0.99 better than 41%
53% of 320 duels better than 66%
29% of 35 situations better than 26%
Mirage82
48% better than 42%
0.76 better than 67%
82.9 better than 68%
1.06 better than 69%
51% of 359 duels better than 55%
42% of 33 situations better than 64%
Inferno32
50% better than 42%
0.73 right on the average
78.2 better than 36%
1.00 better than 39%
47% of 138 duels better than 25%
43% of 14 situations better than 66%
Anubis30
60% better than 76%
0.73 right on the average
81.9 better than 59%
1.06 better than 67%
50% of 131 duels better than 46%
22% of 18 situations better than 17%
Ancient23
57% better than 70%
0.75 better than 58%
81.9 better than 55%
1.02 better than 55%
54% of 70 duels better than 69%
31% of 16 situations better than 32%
Nuke14
43% -
0.66 -
74.6 -
0.87-
48% of 54 duels -
40% of 5 situations -
Cache6
33% -
0.64 -
71.4 -
0.83-
56% of 25 duels -
100% of 1 situations -
Overpass3
67% -
0.64 -
79.9 -
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Compared with players on the same level who have at least 15 matches on the map.

How fumayjoga- plays

Across 275 matches fumayjoga- averages K/R 0.72 and ADR 79.4; the rating across the 225 rated matches is 1.01. Biggest strength: 3K rounds at 4.6%, better than 78% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 13% of level 9 players. Averages 15.5 kills per match with 41% headshots. The strongest map is Anubis with a 60% win rate in 30 matches. In 83 of 225 matches the rating was 1.10 or higher (37%), in 89 it was below 0.90. In 225 matches with detailed stats: 27 4Ks and 8 aces. Best month by rating: September 2026 at 1.12. fumayjoga- loses the most ELO on Mirage (−90 ELO, win rate 48%). Things go best on Ancient (+27 ELO, win rate 57%). Match no. 4 of the day goes best: 59% win rate, +27 ELO. Got weaker: Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.72, ADR at 80.0. Last 30 days: 132 matches, win rate 54%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.