fullRa9e

Russia
294 matches tracked 121 matches in 30 days
Last updated:

How does fullRa9e play?

Rating 0.99 (from 251 matches) K/R 0.70 ADR 73.9 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 7
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 251 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 10%
Opening duels won 48%−2 pp better than 33%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 72%
Clutch 1v2 won 20%−1 pp better than 43%
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−2 pp better than 35%
AWP share of kills 1%−9 pp better than 7%
K/D 1.03+0.03 better than 68%
Pistol kills per match 2.0
Knife kills 3 in 294 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−0.8 pp better than 30%
Rounds with 3K 3.2%−0.7 pp better than 22%
MVPs per match 2.0−0.2 better than 27%
4Ks and aces 37x 4K, 3 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 13%
Utility damage per round 2.6−1.6 better than 15%
Enemies flashed per round 0.30+0.03 better than 61%
Rounds with a death 67%−5 pp better than 98%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
ELO +393
= Stayed the same
Headshots at 44%, Win rate at 52%
▼ Got worse
K/R −0.07, ADR −7.8

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.69 (at the start 0.76).

Patterns

From the last 294 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
128 matches · 57% wins
On Mirage −25 ELO
100 matches · 55% wins
On Tuesdays −7 ELO, win rate 32%

fullRa9e loses the most ELO on Dust 2: −75 ELO, 57% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Dust 2
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2128
57% better than 75%
0.70 better than 41%
74.4 better than 24%
1.00 better than 48%
53% of 350 duels better than 69%
41% of 98 situations better than 59%
Mirage100
55% better than 69%
0.68 better than 31%
71.5 better than 13%
0.99 better than 48%
46% of 252 duels better than 29%
48% of 83 situations better than 76%
Nuke30
40% better than 12%
0.71 better than 32%
74.5 better than 18%
1.01-
42% of 108 duels better than 9%
47% of 30 situations better than 70%
Inferno25
40% better than 16%
0.71 better than 54%
77.8 better than 46%
0.98 better than 41%
43% of 101 duels better than 17%
36% of 25 situations better than 48%
Cache5
20% -
0.73 -
85.7 -
0.93-
48% of 25 duels -
25% of 8 situations -
Ancient4
0% -
0.70 -
75.8 -
0.96-
62% of 13 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fullRa9e plays

Across 294 matches fullRa9e averages K/R 0.70 and ADR 73.9; the rating across the 251 rated matches is 0.99. Biggest strength: Rounds with a death at only 67%, where lower is better. That is better than 98% of players on level 7. Most room to improve: Rounds with first kill at 7%. That is better than only 10% of players on level 7. On average 15.4 kills per match, 44% of them headshots. The strongest map is Dust 2 with a 57% win rate in 128 matches. In 89 of 251 matches the rating was 1.10 or higher (35%), in 102 it was below 0.90. In 252 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: September 2026 at 1.00. fullRa9e loses the most ELO on Dust 2 (−75 ELO, win rate 57%). Things go best in match 4 of the day (+59 ELO, win rate 61%). Improved over the last three months: ELO +393. Got weaker: K/R −0.07, ADR −7.8. Unchanged in recent months: Headshots at 44%, Win rate at 52%. Last 30 days: 121 matches, win rate 51%, ELO balance −80.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.