fug

USA
On FACEIT since 2020 96 matches tracked
ELO ▲ 68
2,712
30-day peak: 2,737
Rank NA ▼ 30 places
#755
USA #391 in USA
30 days · prev. #725 · best #718
Last updated:

How does fug play?

Rating 1.00 (from 56 matches) K/R 0.72 ADR 76.4 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 56 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 3.0
Knife kills 2 in 96 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 1.9% of rounds and so well below the average (4.2%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 46%
3K rounds 1.9%−2.3 pp · Ø 4.2% better than 1%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 3x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 86%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,712
▼ Got worse
K/R −0.11, Rating −0.20, ADR −10.2, Headshots −6 pp, Win rate −17 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.63 (at the start 0.74). Well below the average (0.74).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +18 ELO
20 matches · 50% win rate
In match 1 of the day +171 ELO
28 matches · 50% win rate
On Sundays −7 ELO, win rate 44%

fug loses the most ELO in match 2 of the day: +18 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Dust 2
  2. Most kills in a match: 34 · Anubis
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient21
62% better than 79%
0.72 better than 33%
76.5 better than 20%
1.05-
51% of 49 duels better than 42%
20% of 5 situations better than 10%
Dust 221
57% better than 66%
0.73 better than 41%
77.6 better than 30%
1.16-
61% of 41 duels better than 91%
25% of 8 situations better than 16%
Mirage19
37% better than 5%
0.65 better than 10%
71.6 better than 8%
0.86-
54% of 35 duels better than 63%
40% of 10 situations better than 53%
Anubis14
71% -
0.77 -
82.2 -
1.03-
51% of 37 duels -
43% of 7 situations -
Inferno13
54% -
0.73 -
75.1 -
0.90-
45% of 29 duels -
33% of 3 situations -
Nuke5
60% -
0.76 -
84.7 -
0.88-
45% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fug plays

Across 96 matches fug averages K/R 0.72 and ADR 76.4; the rating across the 56 rated matches is 1.00. Biggest strength: Utility damage per round at 5.6, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 1.9%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 54% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 21 of 56 matches the rating was 1.10 or higher (38%), in 24 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.24. fug loses the most ELO in match 2 of the day (+18 ELO, win rate 50%). Things go best on Ancient (+117 ELO, win rate 62%). From match no. 5 of the day on, things go best: 78% win rate. Got weaker: K/R −0.11, Rating −0.20, ADR −10.2, Headshots −6 pp, Win rate −17 pp. Unchanged in recent months: ELO at 2,712. Last 30 days: 8 matches, win rate 75%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.