fueri
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (307 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so well above the average (10%).
Clutch
Average36% of 1v1s won and so just below the average (38%).
Weapons and aim
Average0.99 K/D and so just below the average (1.03).
Impact
Average2.2 MVPs per match and so slightly below the average (2.3).
Utility and deaths
Average32% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.74. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.02. Last 3 months: 1.00 (at the start 0.99). Slightly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 76.6. Last 3 months: 76.0 (at the start 73.2). Slightly below the average (80.2).
Share of headshot kills
Best month: October 2026 with 55%. Last 3 months: 52% (at the start 48%). Just above the average (51%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 54% (at the start 45%). Clearly above the average (50%).
Best month: August 2026 with 2,777. Last 3 months: 2,710 (at the start 2,594).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 375 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
fueri loses the most ELO in match 1 of the day: −179 ELO, 47% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.04 · Dust 2
- Most kills in a match: 41 · Inferno
- Longest win streak: 8 wins in a row · Cache
Maps in detail
from the last 375 matchesCompared with players on the same level who have at least 15 matches on the map.
How fueri plays
Across 375 matches fueri averages K/R 0.72, ADR 75.5 and a rating of 1.00. Averages 15.8 kills per match with 51% headshots. The strongest map is Inferno with a 71% win rate in 34 matches. In 140 of 375 matches the rating was 1.10 or higher (37%), in 154 it was below 0.90. In 307 matches with detailed stats: 50 4Ks and 5 aces. Best month by rating: August 2026 at 1.02. fueri loses the most ELO in match 1 of the day (−179 ELO, win rate 47%). Things go best on Inferno (+77 ELO, win rate 71%). Match no. 2 of the day goes best: 62% win rate, +19 ELO. Improved over the last three months: Headshots +4 pp, Win rate +9 pp, ELO +116. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 76.0. Last 30 days: 143 matches, win rate 54%, net ELO −99.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.