fubrzzinho-

Eswatini
On FACEIT since 2016 256 matches tracked 78 matches in 30 days
Last updated:

How does fubrzzinho- play?

Rating 0.98 K/R 0.71 ADR 79.2 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 256 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 0.96−0.08 · Ø 1.04 better than 17%
Pistol kills per match 3.0
Knife kills 1 in 256 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 36%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 28x 4K, 2 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 6.6+2.5 · Ø 4.1 better than 94%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 79.5, Win rate at 50%
▼ Got worse
Headshots −6 pp, ELO −80

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −114 ELO
82 matches · 57% win rate
On Ancient −62 ELO
67 matches · 49% win rate
Between 0:00 and 6:00 −145 ELO, win rate 32%
On Wednesdays −91 ELO, win rate 39%

fubrzzinho- loses the most ELO on Mirage: −114 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
57% better than 68%
0.73 better than 42%
81.3 better than 50%
1.00 better than 34%
50% of 473 duels better than 39%
55% of 29 situations better than 89%
Ancient67
49% better than 36%
0.72 better than 33%
79.8 better than 35%
1.00 better than 33%
49% of 336 duels better than 31%
48% of 31 situations better than 75%
Anubis32
38% better than 10%
0.62 better than 4%
69.7 better than 4%
0.86 better than 4%
47% of 137 duels better than 22%
38% of 13 situations better than 47%
Nuke29
34% better than 5%
0.70 better than 23%
77.1 better than 23%
0.96 better than 20%
51% of 164 duels better than 42%
40% of 20 situations right on the average
Cache21
43% -
0.69 -
80.6 -
0.94-
48% of 115 duels -
67% of 3 situations -
Inferno17
88% better than 99%
0.73 better than 34%
85.4 better than 55%
1.05 better than 36%
48% of 94 duels better than 14%
20% of 5 situations better than 11%
Vertigo5
40% -
0.60 -
73.8 -
0.83-
29% of 21 duels -
0% of 1 situations -
Dust 23
33% -
0.79 -
88.7 -
1.08-
41% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fubrzzinho- plays

Across 256 matches fubrzzinho- averages K/R 0.71, ADR 79.2 and a rating of 0.98. Biggest strength: Utility damage per round at 6.6, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 48% headshots. The strongest map is Inferno with a 88% win rate in 17 matches. In 72 of 256 matches the rating was 1.10 or higher (28%), in 118 it was below 0.90. In 182 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: August 2026 at 1.02. fubrzzinho- loses the most ELO on Mirage (−114 ELO, win rate 57%). Things go best in match 4 of the day (+47 ELO, win rate 69%). Match no. 4 of the day goes best: 69% win rate, +47 ELO. Got weaker: Headshots −6 pp, ELO −80. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 79.5, Win rate at 50%. Last 30 days: 78 matches, win rate 47%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.