fuLLmuTEEE

Russia
On FACEIT since 2018 296 matches tracked 77 matches in 30 days
ELO ▼ 531
3,205
30-day peak: 3,736
Rank EU ▼ 2,480 places
#3,472
Russia #966 in Russia
30 days · prev. #992 · best #992
Last updated:

How does fuLLmuTEEE play?

Rating 1.15 K/R 0.81 ADR 87.2 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 296 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 70%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 30%+18 pp · Ø 12% better than 93%
K/D 1.18+0.12 · Ø 1.06 better than 78%
Pistol kills per match 3.5
Knife kills 35 in 296 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 63%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 55x 4K, 8 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 6.0+2.1 · Ø 3.9 better than 93%
Enemies flashed per round 0.63+0.31 · Ø 0.32 better than 98%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
Rating at 1.15
▼ Got worse
K/R −0.06, ADR −8.1, Headshots −7 pp, ELO −110

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.80 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −92 ELO
115 matches · 45% win rate
On Anubis −40 ELO
28 matches · 46% win rate
On Wednesdays −149 ELO, win rate 35%

fuLLmuTEEE loses the most ELO on Mirage: −92 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 3.03 · Dust 2

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
45% better than 13%
0.76 right on the average
81.5 better than 46%
1.07 right on the average
55% of 634 duels better than 64%
47% of 83 situations better than 75%
Dust 286
56% better than 54%
0.85 better than 85%
90.5 better than 84%
1.22 better than 86%
58% of 521 duels better than 78%
31% of 42 situations better than 28%
Ancient40
60% better than 66%
0.86 better than 88%
93.4 better than 91%
1.20 better than 87%
61% of 290 duels better than 90%
38% of 29 situations right on the average
Anubis28
46% better than 19%
0.83 better than 82%
91.2 better than 88%
1.13 better than 71%
53% of 169 duels right on the average
50% of 24 situations better than 76%
Inferno14
64% -
0.90 -
93.7 -
1.41-
64% of 67 duels -
38% of 8 situations -
Nuke11
55% -
0.78 -
81.3 -
1.09-
43% of 51 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fuLLmuTEEE plays

Across 296 matches fuLLmuTEEE averages K/R 0.81, ADR 87.2 and a rating of 1.15. Biggest strength: Rounds with first kill at 15%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 44% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 156 of 296 matches the rating was 1.10 or higher (53%), in 84 it was below 0.90. In 234 matches with detailed stats: 55 4Ks and 8 aces. Best month by rating: August 2026 at 1.21. fuLLmuTEEE loses the most ELO on Mirage (−92 ELO, win rate 45%). Things go best on Dust 2 (+266 ELO, win rate 56%). Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.06, ADR −8.1, Headshots −7 pp, ELO −110. Unchanged in recent months: Rating at 1.15. Last 30 days: 77 matches, win rate 39%, net ELO −158.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.