fuII-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (49%).
Clutch
Average53% of 1v1s won and so well above the average (38%).
Weapons and aim
Average41% headshots and so well below the average (47%).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (3.8%).
Utility and deaths
Average0.42 enemies flashed per round and so well above the average (0.26).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.82. Last 3 months: 0.69 (at the start 0.82). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.15. Last 3 months: 0.95 (at the start 1.15). Slightly below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 85.5. Last 3 months: 76.0 (at the start 85.5). Slightly below the average (78.8).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 40% (at the start 47%). Well below the average (47%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 54% (at the start 43%). Well above the average (47%).
Best month: September 2026 with 1,582. Last 3 months: 1,444 (at the start 1,342).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 56%.
Patterns
From the last 226 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
fuII- loses the most ELO on Mirage: −99 ELO, 37% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 32 · Inferno
- Highest rating in a match: 2.37 · Dust 2
Maps in detail
from the last 226 matchesCompared with players on the same level who have at least 15 matches on the map.
How fuII- plays
Across 226 matches fuII- averages K/R 0.70, ADR 76.9 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 7 players. Most room to improve: Opening duels won at 45%, better than only 14% of level 7 players. Averages 15.6 kills per match with 41% headshots. The strongest map is Dust 2 with a 65% win rate in 68 matches. In 73 of 226 matches the rating was 1.10 or higher (32%), in 106 it was below 0.90. In 193 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: July 2026 at 1.15. fuII- loses the most ELO on Mirage (−99 ELO, win rate 37%). Things go best on Anubis (+29 ELO, win rate 59%). Match no. 4 of the day goes best: 62% win rate, −34 ELO. Improved over the last three months: Win rate +11 pp, ELO +102. Got weaker: K/R −0.13, Rating −0.20, ADR −9.5, Headshots −7 pp. Last 30 days: 38 matches, win rate 50%, net ELO −7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.