fuII-

Portugal
226 matches tracked 38 matches in 30 days
Last updated:

How does fuII- play?

Rating 0.97 K/R 0.70 ADR 76.9 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 226 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 26%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 45%−4 pp · Ø 49% better than 14%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 98%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 22%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.96−0.02 · Ø 0.98 better than 42%
Pistol kills per match 2.3
Knife kills 4 in 226 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.8%).

2K rounds 12.9%0.0 pp · Ø 12.9% right on the average
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 23%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 24x 4K, 4 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.26).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.42+0.16 · Ø 0.26 better than 84%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +11 pp, ELO +102
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.20, ADR −9.5, Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.69 (at the start 0.82). Just below the average (0.71).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −99 ELO
51 matches · 37% win rate
From match 5 of the day −77 ELO
68 matches · 46% win rate
On Wednesdays ±0 ELO, win rate 42%

fuII- loses the most ELO on Mirage: −99 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 32 · Inferno
  3. Highest rating in a match: 2.37 · Dust 2

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
65% better than 93%
0.73 better than 57%
80.1 better than 56%
1.02 better than 60%
47% of 309 duels better than 32%
48% of 46 situations better than 75%
Mirage51
37% better than 11%
0.64 better than 14%
73.3 better than 22%
0.87 better than 11%
42% of 255 duels better than 12%
36% of 22 situations better than 45%
Anubis37
59% better than 72%
0.74 better than 64%
79.7 better than 54%
1.07 better than 76%
48% of 159 duels better than 39%
65% of 26 situations better than 95%
Inferno33
52% better than 54%
0.76 better than 74%
81.2 better than 62%
1.03 better than 65%
53% of 178 duels better than 64%
56% of 16 situations better than 86%
Ancient25
52% better than 57%
0.66 better than 17%
71.3 better than 7%
0.94 better than 30%
40% of 90 duels better than 5%
58% of 12 situations better than 91%
Nuke9
22% -
0.52 -
62.1 -
0.68-
48% of 33 duels -
67% of 3 situations -
Cache3
67% -
0.63 -
73.3 -
0.86-
55% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fuII- plays

Across 226 matches fuII- averages K/R 0.70, ADR 76.9 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 7 players. Most room to improve: Opening duels won at 45%, better than only 14% of level 7 players. Averages 15.6 kills per match with 41% headshots. The strongest map is Dust 2 with a 65% win rate in 68 matches. In 73 of 226 matches the rating was 1.10 or higher (32%), in 106 it was below 0.90. In 193 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: July 2026 at 1.15. fuII- loses the most ELO on Mirage (−99 ELO, win rate 37%). Things go best on Anubis (+29 ELO, win rate 59%). Match no. 4 of the day goes best: 62% win rate, −34 ELO. Improved over the last three months: Win rate +11 pp, ELO +102. Got weaker: K/R −0.13, Rating −0.20, ADR −9.5, Headshots −7 pp. Last 30 days: 38 matches, win rate 50%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.