frozeen04

Austria
On FACEIT since 2025 258 matches tracked 78 matches in 30 days
Last updated:

How does frozeen04 play?

Rating 1.07 (from 209 matches) K/R 0.76 ADR 83.4 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 209 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average.
Multi-killsEntry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 2.7
Knife kills 8 in 258 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 62%
MVPs per match 2.5+0.1 · Ø 2.4 better than 68%
4Ks and aces 46x 4K, 3 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 17%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.05, Rating +0.10, ADR +7.6, ELO +612
= Stayed the same
Win rate at 53%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
88 matches · 53% win rate
In match 3 of the day +55 ELO
48 matches · 48% win rate
On Wednesdays +58 ELO, win rate 43%

frozeen04 loses the most ELO on Dust 2: −33 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 58 · Mirage
  3. Highest rating in a match: 2.47 · Mirage

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
53% better than 53%
0.75 right on the average
82.5 better than 57%
1.04 right on the average
52% of 359 duels right on the average
38% of 48 situations right on the average
Mirage58
47% better than 30%
0.73 better than 44%
82.2 better than 57%
1.05 better than 55%
51% of 317 duels right on the average
38% of 29 situations right on the average
Anubis46
63% better than 79%
0.78 better than 70%
84.1 better than 67%
1.17 better than 87%
56% of 164 duels better than 74%
33% of 21 situations better than 40%
Ancient43
56% better than 63%
0.76 better than 54%
82.6 better than 54%
1.02 better than 45%
55% of 174 duels better than 70%
26% of 19 situations better than 23%
Inferno12
42% -
0.83 -
91.0 -
1.12-
49% of 35 duels -
20% of 5 situations -
Cache9
67% -
0.80 -
94.3 -
1.11-
59% of 51 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How frozeen04 plays

Across 258 matches frozeen04 averages K/R 0.76 and ADR 83.4; the rating across the 209 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · all ELO ranges players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · all ELO ranges players. Averages 17.1 kills per match with 48% headshots. The strongest map is Anubis with a 63% win rate in 46 matches. In 85 of 209 matches the rating was 1.10 or higher (41%), in 78 it was below 0.90. In 186 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: September 2026 at 1.11. frozeen04 loses the most ELO on Dust 2 (−33 ELO, win rate 53%). Things go best on Mirage (+177 ELO, win rate 47%). Match no. 1 of the day goes best: 59% win rate, +130 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, ADR +7.6, ELO +612. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 78 matches, win rate 63%, net ELO +224.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.