frnsn

Sweden
On FACEIT since 2014 163 matches tracked 126 matches in 30 days
ELO ▲ 220
3,022
30-day peak: 3,022
Rank EU ▲ 1,117 places
#7,503
Sweden #221 in Sweden
30 days · prev. #8,620 · best #7,415
Last updated:

How does frnsn play?

Rating 1.39 (from 126 matches) K/R 0.95 ADR 103.2 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.39
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 126 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 47% good 1.10 to 1.29 17% normal 0.90 to 1.09 13% weak 0.75 to 0.89 6% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 59%+7 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 95%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.30+0.25 · Ø 1.05 better than 94%
Pistol kills per match 3.9
Knife kills 1 in 163 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.3% of rounds and so well above the average (13.5%).

2K rounds 18.3%+4.8 pp · Ø 13.5% better than 99%
3K rounds 6.7%+2.5 pp · Ø 4.2% better than 98%
MVPs per match 3.4+1.0 · Ø 2.4 better than 98%
4Ks and aces 67x 4K, 11 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 46%+12 pp · Ø 34% better than 99%
Utility damage per round 6.1+2.2 · Ø 3.9 better than 94%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.19, ADR +12.8, Win rate +14 pp
= Stayed the same
Headshots at 63%
▼ Got worse
ELO −231

Sep to Oct 2026 compared with Feb 2026.

Kills per round (K/R)

0.99
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 1.01. Last 3 months: 0.99 (at the start 0.80). Well above the average (0.75).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
22 matches · 59% win rate
In match 1 of the day −22 ELO
34 matches · 50% win rate
On Sundays −176 ELO, win rate 47%

frnsn loses the most ELO on Dust 2: −50 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 12 wins in a row · Dust 2
  3. Highest rating in a match: 2.76 · Cache

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
59% better than 69%
0.96 better than 98%
105.3 better than 99%
1.42 better than 99%
62% of 261 duels better than 93%
47% of 19 situations better than 74%
Ancient33
55% better than 47%
0.95 better than 98%
103.1 better than 99%
1.34 better than 98%
56% of 147 duels better than 70%
63% of 8 situations better than 94%
Dust 222
59% better than 66%
0.85 better than 85%
95.2 better than 93%
1.28 better than 93%
58% of 88 duels better than 78%
14% of 7 situations better than 4%
Nuke20
40% better than 7%
0.97 better than 98%
103.4 better than 99%
1.51 better than 99%
66% of 99 duels better than 96%
20% of 5 situations better than 12%
Anubis16
63% better than 76%
0.93 better than 97%
102.1 better than 99%
1.27-
47% of 55 duels better than 20%
0% of 3 situations better than 1%
Cache14
79% -
1.05 -
106.9 -
1.49-
52% of 77 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How frnsn plays

Across 163 matches frnsn averages K/R 0.95 and ADR 103.2; the rating across the 126 rated matches is 1.39. Biggest strength: Rating at 1.39, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 20.9 kills per match with 63% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 97 of 126 matches the rating was 1.10 or higher (77%), in 13 it was below 0.90. In 126 matches with detailed stats: 67 4Ks and 11 aces. Best month by rating: September 2026 at 1.44. frnsn loses the most ELO on Dust 2 (−50 ELO, win rate 59%). Things go best on Ancient (+100 ELO, win rate 55%). Match no. 4 of the day goes best: 77% win rate, +71 ELO. Improved over the last three months: K/R +0.19, ADR +12.8, Win rate +14 pp. Got weaker: ELO −231. Unchanged in recent months: Headshots at 63%. Last 30 days: 126 matches, win rate 60%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.