frkpng

Ukraine
130 matches tracked 24 matches in 30 days
Last updated:

How does frkpng play?

Rating 0.87 K/R 0.65 ADR 74.0 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 130 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 39%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 51%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so clearly below the average (1.01).

Headshot rate 53%+6 pp · Ø 47% better than 82%
AWP share of kills 16%+6 pp · Ø 10% better than 79%
K/D 0.83−0.18 · Ø 1.01 better than 2%
Pistol kills per match 2.8
Knife kills 2 in 130 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 24%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 25%
MVPs per match 2.0−0.3 · Ø 2.3 better than 24%
4Ks and aces 8x 4K, 0 aces in 78 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 11%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, ELO +187
= Stayed the same
K/R at 0.65, Rating at 0.87
▼ Got worse
ADR −5.7, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.73).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −16 ELO
34 matches · 56% win rate

frkpng loses the most ELO on Dust 2: −16 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 1.88 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
54% better than 65%
0.69 better than 31%
77.6 better than 37%
0.93 better than 21%
45% of 308 duels better than 20%
28% of 18 situations better than 23%
Dust 234
56% better than 72%
0.62 better than 7%
71.9 better than 12%
0.83 better than 3%
49% of 176 duels better than 41%
23% of 13 situations better than 17%
Anubis18
28% better than 3%
0.67 better than 22%
76.9 better than 34%
0.87 better than 10%
49% of 97 duels better than 44%
22% of 9 situations better than 15%
Ancient14
43% -
0.59 -
65.7 -
0.76-
43% of 83 duels -
60% of 5 situations -
Inferno7
0% -
0.58 -
67.4 -
0.77-
31% of 39 duels -
67% of 3 situations -
Cache3
0% -
0.68 -
75.2 -
0.83-
46% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How frkpng plays

Across 130 matches frkpng averages K/R 0.65, ADR 74.0 and a rating of 0.87. Biggest strength: Headshot rate at 53%, better than 82% of level 8 players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 8 players. Averages 14.7 kills per match with 53% headshots. The strongest map is Dust 2 with a 56% win rate in 34 matches. In 29 of 130 matches the rating was 1.10 or higher (22%), in 74 it was below 0.90. In 78 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 0.94. frkpng loses the most ELO on Dust 2 (−16 ELO, win rate 56%). Things go best on Mirage (+52 ELO, win rate 54%). Improved over the last three months: Headshots +4 pp, ELO +187. Got weaker: ADR −5.7, Win rate −5 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.87. Last 30 days: 24 matches, win rate 54%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.