frimell

Russia
On FACEIT since 2022 107 matches tracked 24 matches in 30 days
Last updated:

How does frimell play?

Rating 0.90 K/R 0.65 ADR 72.2 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 107 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 10% normal 0.90 to 1.09 32% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 4%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.89−0.10 · Ø 0.99 better than 13%
Pistol kills per match 2.1
Knife kills 2 in 107 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.9%).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 23%
3K rounds 2.4%−1.5 pp · Ø 3.9% better than 2%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 10x 4K, 1 ace in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 79%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
Whether frimell is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.69
JulAugSepOct

Best month: July 2026 with 0.72.

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −76 ELO
20 matches · 50% win rate
On Anubis −30 ELO
21 matches · 57% win rate
On Mirage −1 ELO
34 matches · 53% win rate

frimell loses the most ELO on Ancient: −76 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
53% better than 61%
0.70 better than 36%
79.2 better than 48%
0.98 better than 40%
47% of 139 duels better than 31%
14% of 21 situations better than 4%
Anubis21
57% better than 74%
0.59 better than 4%
69.5 better than 7%
0.87 better than 11%
40% of 82 duels better than 8%
46% of 13 situations better than 73%
Ancient20
50% right on the average
0.60 better than 3%
67.1 better than 2%
0.81 better than 1%
39% of 61 duels better than 3%
16% of 19 situations better than 8%
Dust 217
47% better than 36%
0.62 better than 8%
66.6 better than 2%
0.83 better than 4%
36% of 56 duels better than 3%
33% of 6 situations better than 34%
Nuke8
63% -
0.70 -
72.4 -
0.97-
45% of 22 duels -
0% of 1 situations -
Inferno4
75% -
0.77 -
85.4 -
1.08-
69% of 16 duels -
40% of 5 situations -
Cache3
33% -
0.57 -
63.3 -
0.83-
42% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How frimell plays

Across 107 matches frimell averages K/R 0.65, ADR 72.2 and a rating of 0.90. Most room to improve: 3K rounds at 2.4%, better than only 2% of level 8 players. Averages 14.6 kills per match with 47% headshots. The strongest map is Anubis with a 57% win rate in 21 matches. In 23 of 107 matches the rating was 1.10 or higher (21%), in 50 it was below 0.90. In 94 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 1.02. frimell loses the most ELO on Ancient (−76 ELO, win rate 50%). Things go best in match 2 of the day (−31 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −31 ELO. Last 30 days: 24 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.