fridayyy_

Germany
240 matches tracked 22 matches in 30 days
Last updated:

How does fridayyy_ play?

Rating 0.94 (from 225 matches) K/R 0.67 ADR 72.3 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 225 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 46%−4 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (23%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 41%
Clutch 1v2 won 15%−8 pp · Ø 23% better than 14%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (45%).

Headshot rate 50%+5 pp · Ø 45% better than 78%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.94−0.06 · Ø 1.00 better than 38%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.9%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 48%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 13%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 22x 4K, 1 ace in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.27).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.3+1.3 · Ø 4.0 better than 77%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 18%
Deaths per round 71%−1 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.95, ADR at 72.6, Headshots at 50%, Win rate at 50%
▼ Got worse
ELO −178

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.67 (at the start 0.66). Slightly below the average (0.72).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −123 ELO
48 matches · 46% win rate
In match 4 of the day −79 ELO
33 matches · 42% win rate
On Tuesdays −49 ELO, win rate 42%

fridayyy_ loses the most ELO on Dust 2: −123 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 42 · Inferno
  3. Highest rating in a match: 2.23 · Ancient

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient57
58% better than 74%
0.66 better than 24%
72.4 better than 15%
0.93 better than 39%
47% of 220 duels better than 37%
54% of 28 situations better than 84%
Inferno56
55% better than 63%
0.67 better than 36%
71.3 better than 21%
0.96 better than 44%
49% of 156 duels right on the average
26% of 34 situations better than 26%
Dust 248
46% better than 36%
0.66 better than 25%
73.1 better than 21%
0.92 better than 27%
44% of 156 duels better than 20%
37% of 19 situations better than 53%
Nuke31
42% better than 21%
0.66 better than 22%
69.2 better than 13%
0.93 better than 28%
40% of 119 duels better than 7%
40% of 20 situations right on the average
Anubis18
28% better than 2%
0.66 better than 24%
71.1 better than 9%
0.93 better than 31%
31% of 45 duels better than 1%
50% of 6 situations better than 77%
Cache15
53% -
0.71 -
77.0 -
1.03-
62% of 42 duels -
60% of 15 situations -
Mirage10
40% -
0.69 -
77.5 -
0.92-
42% of 26 duels -
25% of 4 situations -
Vertigo4
50% -
0.71 -
74.2 -
0.91-
59% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fridayyy_ plays

Across 239 matches fridayyy_ averages K/R 0.67 and ADR 72.3; the rating across the 225 rated matches is 0.94. Biggest strength: Headshot rate at 50%, better than 78% of level 6 players. Most room to improve: Rounds with first kill at 7%, better than only 13% of level 6 players. Averages 15.1 kills per match with 50% headshots. The strongest map is Ancient with a 58% win rate in 57 matches. In 64 of 225 matches the rating was 1.10 or higher (28%), in 101 it was below 0.90. In 167 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. fridayyy_ loses the most ELO on Dust 2 (−123 ELO, win rate 46%). Things go best on Ancient (+76 ELO, win rate 58%). From match no. 5 of the day on, things go best: 59% win rate, +28 ELO. Got weaker: ELO −178. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 72.6, Headshots at 50%, Win rate at 50%. Last 30 days: 22 matches, win rate 55%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.