friDaN-

Germany
On FACEIT since 2020 407 matches tracked 155 matches in 30 days
ELO ▲ 377
3,131
30-day peak: 3,137
Rank EU ▲ 2,365 places
#4,838
Germany #121 in Germany
30 days · prev. #7,203 · best #4,600
Last updated:

How does friDaN- play?

Rating 1.13 K/R 0.81 ADR 85.5 from 407 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 407 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (334 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.8+0.3 · Ø 1.5 better than 72%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (53%).

Headshot rate 40%−13 pp · Ø 53% better than 3%
AWP share of kills 29%+17 pp · Ø 12% better than 92%
K/D 1.14+0.09 · Ø 1.05 better than 68%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 83%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 76x 4K, 5 aces in 334 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.12, Rating +0.16, ADR +9.6, ELO +428
= Stayed the same
Headshots at 40%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.83 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 407 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −138 ELO
30 matches · 37% win rate
On Dust 2 −109 ELO
78 matches · 50% win rate
Between 6:00 and 12:00 −73 ELO, win rate 42%
On Wednesdays −212 ELO, win rate 38%

friDaN- loses the most ELO on Anubis: −138 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Dust 2
  2. Longest win streak: 10 wins in a row · Cache
  3. Highest rating in a match: 2.51 · Anubis

Maps in detail

from the last 407 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
55% right on the average
0.81 better than 72%
84.8 better than 62%
1.13 better than 70%
57% of 561 duels better than 75%
38% of 55 situations better than 47%
Ancient80
60% better than 67%
0.80 better than 70%
83.1 better than 54%
1.12 better than 69%
52% of 399 duels better than 47%
33% of 61 situations better than 36%
Dust 278
50% better than 31%
0.78 better than 60%
85.5 better than 67%
1.09 better than 54%
55% of 301 duels better than 64%
34% of 56 situations better than 37%
Cache61
57% better than 46%
0.90 better than 89%
92.8 better than 81%
1.25 better than 86%
65% of 315 duels better than 93%
48% of 33 situations better than 72%
Anubis30
37% better than 5%
0.79 better than 67%
84.8 better than 66%
1.10 better than 61%
57% of 100 duels better than 75%
48% of 23 situations better than 71%
Nuke28
61% better than 61%
0.75 better than 42%
79.3 better than 34%
1.03 better than 33%
60% of 92 duels better than 81%
47% of 17 situations better than 67%
Inferno17
41% better than 3%
0.87 better than 77%
91.6 better than 74%
1.22 better than 71%
63% of 71 duels better than 84%
9% of 11 situations better than 3%

Compared with players on the same level who have at least 15 matches on the map.

How friDaN- plays

Across 407 matches friDaN- averages K/R 0.81, ADR 85.5 and a rating of 1.13. Biggest strength: Opening duels won at 59%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 40% headshots. The strongest map is Nuke with a 61% win rate in 28 matches. In 191 of 407 matches the rating was 1.10 or higher (47%), in 118 it was below 0.90. In 334 matches with detailed stats: 76 4Ks and 5 aces. Best month by rating: September 2026 at 1.26. friDaN- loses the most ELO on Anubis (−138 ELO, win rate 37%). Things go best on Mirage (+188 ELO, win rate 55%). Match no. 2 of the day goes best: 62% win rate, +84 ELO. Improved over the last three months: K/R +0.12, Rating +0.16, ADR +9.6, ELO +428. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 40%. Last 30 days: 155 matches, win rate 55%, net ELO +274.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.