freq19

Ukraine
On FACEIT since 2020 400 matches tracked 107 matches in 30 days
ELO ▼ 87
3,277
30-day peak: 3,364
Rank EU ▲ 1,588 places
#2,711
Ukraine #178 in Ukraine
30 days · prev. #4,299 · best #1,953
Last updated:

How does freq19 play?

Rating 1.10 K/R 0.78 ADR 84.3 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 400 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (303 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 95%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 3.0
Zeus kills1 in 400 matches
Knife kills 4 in 400 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.5%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 74%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 50x 4K, 9 aces in 303 matches

Utility and deaths

Average
Nades, flashes and deaths

3.5 utility damage per round and so well below the average (3.9).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 41%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +7 pp, ELO +291
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 84.3
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months unchanged at 0.78. Slightly above the average (0.75).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −232 ELO
140 matches · 51% win rate
On Dust 2 −189 ELO
91 matches · 59% win rate
Between 12:00 and 18:00 −568 ELO, win rate 44%

freq19 loses the most ELO on Mirage: −232 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.69 · Dust 2
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage140
51% better than 33%
0.78 better than 59%
85.7 better than 67%
1.08 better than 54%
51% of 702 duels better than 40%
43% of 75 situations better than 63%
Dust 291
59% better than 66%
0.79 better than 64%
84.4 better than 61%
1.11 better than 61%
54% of 428 duels better than 58%
35% of 34 situations better than 38%
Anubis73
58% better than 59%
0.79 better than 67%
83.9 better than 62%
1.12 better than 68%
52% of 366 duels better than 46%
36% of 50 situations better than 43%
Ancient52
50% better than 31%
0.77 better than 56%
81.2 better than 44%
1.07 better than 52%
54% of 237 duels better than 59%
32% of 37 situations better than 31%
Inferno22
50% better than 15%
0.75 better than 37%
80.3 better than 30%
1.07 better than 35%
48% of 99 duels better than 11%
60% of 10 situations better than 89%
Nuke13
38% -
0.91 -
93.1 -
1.30-
59% of 79 duels -
45% of 11 situations -
Cache9
44% -
0.72 -
77.3 -
1.00-
40% of 42 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How freq19 plays

Across 400 matches freq19 averages K/R 0.78, ADR 84.3 and a rating of 1.10. Biggest strength: Headshot rate at 63%, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 63% headshots. The strongest map is Dust 2 with a 59% win rate in 91 matches. In 196 of 400 matches the rating was 1.10 or higher (49%), in 118 it was below 0.90. In 303 matches with detailed stats: 50 4Ks and 9 aces. Best month by rating: August 2026 at 1.18. freq19 loses the most ELO on Mirage (−232 ELO, win rate 51%). Things go best on Anubis (+339 ELO, win rate 58%). Improved over the last three months: Win rate +7 pp, ELO +291. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 84.3. Last 30 days: 107 matches, win rate 54%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.