frenetic

Cocos Islands
On FACEIT since 2024 187 matches tracked 81 matches in 30 days
ELO ▲ 126
2,512
30-day peak: 2,542
Rank EU
#50,837
Cocos Islands #37 in Cocos Islands
Last updated:

How does frenetic play?

Rating 1.14 K/R 0.82 ADR 90.6 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 187 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
ClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 3.7
Knife kills 1 in 187 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 90%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 91%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 34x 4K, 3 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 75%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 35%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.16, Rating +0.19, ADR +13.9, Win rate +9 pp, ELO +704
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.85 (at the start 0.69). Well above the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
61 matches · 49% win rate
On Dust 2 −11 ELO
46 matches · 48% win rate
On Thursdays +31 ELO, win rate 45%

frenetic loses the most ELO on Mirage: −28 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
49% better than 34%
0.85 better than 88%
93.0 better than 92%
1.19 better than 88%
51% of 259 duels better than 45%
37% of 41 situations better than 43%
Dust 246
48% better than 34%
0.81 better than 77%
90.1 better than 84%
1.13 better than 75%
57% of 221 duels better than 77%
23% of 31 situations better than 14%
Anubis38
50% better than 40%
0.79 better than 70%
87.0 better than 77%
1.10 better than 68%
58% of 162 duels better than 81%
54% of 26 situations better than 84%
Ancient28
57% better than 64%
0.80 better than 70%
88.5 better than 78%
1.11 better than 69%
59% of 116 duels better than 83%
53% of 15 situations better than 84%
Nuke7
71% -
0.83 -
92.5 -
1.13-
61% of 33 duels -
50% of 4 situations -
Inferno4
0% -
0.83 -
86.3 -
1.16-
47% of 15 duels -
38% of 8 situations -
Cache3
100% -
0.96 -
112.7 -
1.32-
52% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How frenetic plays

Across 187 matches frenetic averages K/R 0.82, ADR 90.6 and a rating of 1.14. Biggest strength: 3K rounds at 5.6%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 43% headshots. The strongest map is Ancient with a 57% win rate in 28 matches. In 98 of 187 matches the rating was 1.10 or higher (52%), in 47 it was below 0.90. In 146 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: September 2026 at 1.26. frenetic loses the most ELO on Mirage (−28 ELO, win rate 49%). Things go best on Ancient (+60 ELO, win rate 57%). Match no. 2 of the day goes best: 60% win rate, +59 ELO. Improved over the last three months: K/R +0.16, Rating +0.19, ADR +13.9, Win rate +9 pp, ELO +704. Got weaker: Headshots −5 pp. Last 30 days: 81 matches, win rate 52%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.