freezy5231

Ukraine
134 matches tracked 63 matches in 30 days
Last updated:

How does freezy5231 play?

Rating 1.03 (from 113 matches) K/R 0.73 ADR 81.0 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 113 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just above the average (47%).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.00+0.01 · Ø 0.99 better than 51%
Pistol kills per match 2.9
Knife kills 4 in 134 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 69%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 14x 4K, 4 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.05, ADR +4.9, Headshots +4 pp, ELO +143
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.74 (at the start 0.67). Just above the average (0.72).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
27 matches · 44% win rate
On Anubis −46 ELO
31 matches · 45% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 43%

freezy5231 loses the most ELO on Mirage: −57 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.05 · Anubis
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
62% better than 86%
0.76 better than 65%
84.0 better than 67%
1.05 better than 66%
53% of 151 duels better than 63%
42% of 19 situations better than 60%
Anubis31
45% better than 34%
0.75 better than 65%
82.4 better than 63%
1.07 better than 74%
45% of 154 duels better than 20%
48% of 21 situations better than 75%
Mirage27
44% better than 27%
0.74 better than 58%
80.6 better than 57%
1.04 better than 62%
51% of 75 duels right on the average
24% of 25 situations better than 14%
Nuke17
29% better than 1%
0.78 better than 63%
82.2 better than 53%
1.05 better than 53%
54% of 70 duels better than 61%
29% of 14 situations better than 24%
Inferno9
33% -
0.68 -
78.6 -
0.84-
45% of 38 duels -
40% of 5 situations -
Dust 28
50% -
0.66 -
78.6 -
0.99-
30% of 10 duels -
33% of 3 situations -
Cache7
71% -
0.58 -
67.0 -
0.86-
58% of 26 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How freezy5231 plays

Across 134 matches freezy5231 averages K/R 0.73 and ADR 81.0; the rating across the 113 rated matches is 1.03. Biggest strength: Utility damage per round at 5.4, better than 80% of level 8 players. Averages 16.4 kills per match with 48% headshots. The strongest map is Ancient with a 62% win rate in 34 matches. In 45 of 113 matches the rating was 1.10 or higher (40%), in 44 it was below 0.90. In 112 matches with detailed stats: 14 4Ks and 4 aces. Best month by rating: August 2026 at 1.09. freezy5231 loses the most ELO on Mirage (−57 ELO, win rate 44%). Things go best from match 5 of the day (−63 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, −63 ELO. Improved over the last three months: K/R +0.07, Rating +0.05, ADR +4.9, Headshots +4 pp, ELO +143. Got weaker: Win rate −3 pp. Last 30 days: 63 matches, win rate 46%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.