freezeQQ

Ukraine
116 matches tracked 60 matches in 30 days
Last updated:

How does freezeQQ play?

Rating 1.05 (from 96 matches) K/R 0.76 ADR 84.0 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 96 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 81%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.2
Knife kills 2 in 116 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 81%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 16x 4K, 2 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 62%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 48%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, ADR +4.7, Win rate +9 pp
= Stayed the same
Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.73).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −81 ELO
31 matches · 58% win rate
On Dust 2 −71 ELO
27 matches · 44% win rate
In match 2 of the day −55 ELO
35 matches · 43% win rate

freezeQQ loses the most ELO on Mirage: −81 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Highest rating in a match: 2.14 · Dust 2
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
58% better than 75%
0.78 better than 76%
85.9 better than 80%
1.06 better than 68%
55% of 109 duels better than 76%
36% of 14 situations better than 45%
Dust 227
44% better than 29%
0.71 better than 43%
81.8 better than 62%
0.96 better than 33%
52% of 128 duels better than 59%
20% of 10 situations better than 12%
Anubis21
48% better than 38%
0.79 better than 76%
85.1 better than 73%
1.10 better than 76%
41% of 80 duels better than 6%
31% of 13 situations better than 33%
Ancient20
55% better than 64%
0.78 better than 73%
85.5 better than 77%
1.11 better than 83%
56% of 78 duels better than 76%
20% of 10 situations better than 11%
Cache7
57% -
0.78 -
86.7 -
1.11-
53% of 43 duels -
50% of 6 situations -
Nuke6
50% -
0.70 -
74.7 -
0.89-
38% of 16 duels -
0% of 1 situations -
Inferno4
75% -
0.73 -
79.9 -
0.92-
52% of 23 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How freezeQQ plays

Across 116 matches freezeQQ averages K/R 0.76 and ADR 84.0; the rating across the 96 rated matches is 1.05. Biggest strength: 3K rounds at 4.8%, better than 83% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 9 players. Averages 16.7 kills per match with 54% headshots. The strongest map is Mirage with a 58% win rate in 31 matches. In 39 of 96 matches the rating was 1.10 or higher (41%), in 34 it was below 0.90. In 96 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. freezeQQ loses the most ELO on Mirage (−81 ELO, win rate 58%). Things go best on Ancient (+6 ELO, win rate 55%). Match no. 3 of the day goes best: 71% win rate. Improved over the last three months: K/R +0.05, ADR +4.7, Win rate +9 pp. Unchanged in recent months: Headshots at 54%. Last 30 days: 60 matches, win rate 57%, net ELO −157.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.