freecoast

Russia
On FACEIT since 2020 71 matches tracked 45 matches in 30 days
ELO ▲ 94
2,232
30-day peak: 2,232
Rank EU
#122,667
Russia #34,782 in Russia
Last updated:

How does freecoast play?

Rating 0.94 K/R 0.66 ADR 74.0 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 71 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 2%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 3.8

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 11x 4K, 1 ace in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether freecoast is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 66 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: May 2026 with 0.74.

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
35 matches · 49% win rate

freecoast loses the most ELO in match 1 of the day: ±0 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 1.65 · Mirage

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis21
62% better than 83%
0.65 better than 13%
73.4 better than 14%
0.92 better than 14%
47% of 72 duels better than 25%
47% of 15 situations better than 74%
Mirage19
42% better than 19%
0.68 better than 23%
73.8 better than 17%
0.94 better than 21%
54% of 72 duels better than 67%
8% of 12 situations better than 1%
Ancient10
90% -
0.78 -
85.1 -
1.12-
45% of 20 duels -
67% of 6 situations -
Dust 29
33% -
0.51 -
58.4 -
0.80-
49% of 35 duels -
25% of 4 situations -
Nuke8
75% -
0.72 -
78.9 -
0.95-
54% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How freecoast plays

Across 71 matches freecoast averages K/R 0.66, ADR 74.0 and a rating of 0.94. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 56% headshots. The strongest map is Ancient with a 90% win rate in 10 matches. In 21 of 71 matches the rating was 1.10 or higher (30%), in 33 it was below 0.90. In 66 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: May 2026 at 1.02. freecoast loses the most ELO in match 1 of the day (±0 ELO, win rate 49%). Things go best in match 2 of the day (−30 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, −30 ELO. Last 30 days: 45 matches, win rate 56%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.