fredyp

Norway
On FACEIT since 2017 160 matches tracked 29 matches in 30 days
Last updated:

How does fredyp play?

Rating 1.10 K/R 0.80 ADR 87.6 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 160 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.09+0.05 · Ø 1.04 better than 62%
Pistol kills per match 3.8
Knife kills 1 in 160 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 69%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 71%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 30x 4K, 4 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 30%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
Headshots at 59%
▼ Got worse
K/R −0.07, Rating −0.11, ADR −8.6

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: June 2026 with 0.94. Last 3 months: 0.79 (at the start 0.86). Slightly above the average (0.75).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −49 ELO
23 matches · 48% win rate
On Mirage −16 ELO
54 matches · 43% win rate
On Tuesdays −24 ELO, win rate 46%

fredyp loses the most ELO on Inferno: −49 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 2.44 · Mirage
  3. Most kills in a match: 53 · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
43% better than 17%
0.79 better than 68%
87.0 better than 76%
1.08 better than 61%
48% of 292 duels better than 27%
43% of 23 situations better than 65%
Dust 227
48% better than 35%
0.79 better than 69%
85.5 better than 68%
1.08 better than 59%
47% of 154 duels better than 22%
55% of 11 situations better than 89%
Inferno23
48% better than 28%
0.71 better than 21%
82.7 better than 36%
0.98 better than 15%
51% of 118 duels better than 33%
29% of 7 situations better than 26%
Anubis17
59% better than 69%
0.76 better than 53%
83.6 better than 58%
1.11 better than 68%
50% of 66 duels better than 37%
50% of 8 situations better than 78%
Ancient16
56% better than 60%
0.80 better than 72%
88.1 better than 77%
1.09 better than 64%
50% of 92 duels better than 36%
45% of 11 situations better than 72%
Cache13
85% -
0.85 -
94.3 -
1.18-
55% of 65 duels -
38% of 8 situations -
Nuke8
38% -
0.96 -
100.2 -
1.31-
67% of 33 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fredyp plays

Across 160 matches fredyp averages K/R 0.80, ADR 87.6 and a rating of 1.10. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 59% headshots. The strongest map is Cache with a 85% win rate in 13 matches. In 69 of 160 matches the rating was 1.10 or higher (43%), in 51 it was below 0.90. In 140 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: June 2026 at 1.35. fredyp loses the most ELO on Inferno (−49 ELO, win rate 48%). Things go best in match 3 of the day (+74 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +74 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.07, Rating −0.11, ADR −8.6. Unchanged in recent months: Headshots at 59%. Last 30 days: 29 matches, win rate 59%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.