fraymox

United Kingdom
On FACEIT since 2021 111 matches tracked 20 matches in 30 days
Last updated:

How does fraymox play?

Rating 0.96 (from 61 matches) K/R 0.72 ADR 79.2 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−2 pp · Ø 49% better than 23%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so just below the average (0.97).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.94−0.03 · Ø 0.97 better than 26%
Pistol kills per match 2.9
Knife kills 3 in 111 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (12.8%).

2K rounds 10.5%−2.3 pp · Ø 12.8% better than 4%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 76%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 3x 4K, 1 ace in 20 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 23%−13 pp · Ø 36% better than 2%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 4%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 15%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +6 pp
= Stayed the same
Rating at 0.90
▼ Got worse
K/R −0.07, ADR −6.1, Headshots −10 pp

Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.65
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.71).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −99 ELO
35 matches · 46% win rate
On Mirage −50 ELO
39 matches · 38% win rate
On Sundays −27 ELO, win rate 29%

fraymox loses the most ELO on Dust 2: −99 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
38% better than 12%
0.66 better than 19%
75.9 better than 30%
0.81 better than 2%
41% of 90 duels better than 9%
18% of 11 situations better than 5%
Dust 235
46% better than 36%
0.75 better than 64%
81.5 better than 61%
1.07 better than 72%
43% of 88 duels better than 13%
38% of 13 situations right on the average
Ancient14
50% -
0.77 -
83.0 -
1.03-
52% of 33 duels -
67% of 6 situations -
Anubis9
56% -
0.82 -
82.4 -
1.06-
48% of 31 duels -
60% of 5 situations -
Nuke8
50% -
0.64 -
72.5 -
0.87-
71% of 17 duels -
0% of 1 situations -
Inferno4
25% -
0.69 -
76.4 -
0.92-
31% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fraymox plays

Across 111 matches fraymox averages K/R 0.72 and ADR 79.2; the rating across the 61 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 8 players. Most room to improve: Utility hit rate at 23%, better than only 2% of level 8 players. Averages 16.3 kills per match with 44% headshots. The strongest map is Ancient with a 50% win rate in 14 matches. In 17 of 61 matches the rating was 1.10 or higher (28%), in 29 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. fraymox loses the most ELO on Dust 2 (−99 ELO, win rate 46%). Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.07, ADR −6.1, Headshots −10 pp. Unchanged in recent months: Rating at 0.90. Last 30 days: 20 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.