frasse-
Name history of frasse-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does frasse- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).
Compared with 11,153 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (52%).
Clutch
Average32% of 1v1s won and so clearly below the average (40%).
Weapons and aim
Average46% headshots and so clearly below the average (51%).
Impact
AverageExactly 2 kills in 15.6% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.85. Last 3 months unchanged at 0.80. Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.18. Last 3 months: 1.13 (at the start 1.09). Clearly above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 86.0. Last 3 months: 83.1 (at the start 80.4). Just above the average (80.9).
Share of headshot kills
Best month: May 2026 with 48%. Last 3 months unchanged at 46%. Clearly below the average (51%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 55% (at the start 57%). Clearly above the average (52%).
Best month: October 2026 with 2,803. Last 3 months: 2,786 (at the start 2,740).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 212 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
frasse- loses the most ELO on Ancient: −75 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.39 · Mirage
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 43 · Ancient
Maps in detail
from the last 212 matchesCompared with players on the same level who have at least 15 matches on the map.
How frasse- plays
Across 212 matches frasse- averages K/R 0.80 and ADR 82.4; the rating across the 162 rated matches is 1.13. Biggest strength: Opening duels won at 56%, better than 79% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 46% headshots. The strongest map is Mirage with a 67% win rate in 76 matches. In 81 of 162 matches the rating was 1.10 or higher (50%), in 48 it was below 0.90. In 152 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: September 2026 at 1.18. frasse- loses the most ELO on Ancient (−75 ELO, win rate 45%). Things go best in match 3 of the day (+128 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +128 ELO. Unchanged in recent months: K/R at 0.80, Rating at 1.13, ADR at 83.1, Headshots at 46%, Win rate at 55%, ELO at 2,786. Last 30 days: 53 matches, win rate 60%, net ELO −41.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.