frasse-

Sweden
On FACEIT since 2020 212 matches tracked 53 matches in 30 days
Last updated:

How does frasse- play?

Rating 1.13 (from 162 matches) K/R 0.80 ADR 82.4 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 162 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 15%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 17%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 19%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 3.5
Knife kills 1 in 212 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 87%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 35x 4K, 5 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 33%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 58%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.13, ADR at 83.1, Headshots at 46%, Win rate at 55%, ELO at 2,786
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months unchanged at 0.80. Clearly above the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −75 ELO
33 matches · 45% win rate
In match 2 of the day −66 ELO
43 matches · 49% win rate
Between 12:00 and 18:00 −32 ELO, win rate 50%
On Fridays −37 ELO, win rate 47%

frasse- loses the most ELO on Ancient: −75 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
67% better than 93%
0.88 better than 92%
90.3 better than 85%
1.25 better than 93%
61% of 252 duels better than 91%
37% of 38 situations better than 44%
Ancient33
45% better than 22%
0.78 better than 63%
77.1 better than 24%
1.03 better than 42%
48% of 79 duels better than 26%
38% of 16 situations right on the average
Dust 233
58% better than 68%
0.73 better than 38%
79.4 better than 37%
1.03 better than 39%
53% of 106 duels better than 55%
43% of 14 situations better than 62%
Inferno18
22% better than 1%
0.70 better than 18%
72.6 better than 6%
0.99-
48% of 56 duels better than 17%
25% of 12 situations better than 19%
Nuke14
43% -
0.78 -
77.1 -
1.16-
53% of 49 duels -
10% of 10 situations -
Anubis13
54% -
0.76 -
79.2 -
1.07-
55% of 56 duels -
30% of 10 situations -
Vertigo12
67% -
0.84 -
85.9 -
1.15-
62% of 52 duels -
13% of 8 situations -
Cache8
63% -
0.66 -
69.5 -
0.92-
55% of 31 duels -
67% of 3 situations -
Overpass5
40% -
0.97 -
90.1 -
1.15-
67% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How frasse- plays

Across 212 matches frasse- averages K/R 0.80 and ADR 82.4; the rating across the 162 rated matches is 1.13. Biggest strength: Opening duels won at 56%, better than 79% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 46% headshots. The strongest map is Mirage with a 67% win rate in 76 matches. In 81 of 162 matches the rating was 1.10 or higher (50%), in 48 it was below 0.90. In 152 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: September 2026 at 1.18. frasse- loses the most ELO on Ancient (−75 ELO, win rate 45%). Things go best in match 3 of the day (+128 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +128 ELO. Unchanged in recent months: K/R at 0.80, Rating at 1.13, ADR at 83.1, Headshots at 46%, Win rate at 55%, ELO at 2,786. Last 30 days: 53 matches, win rate 60%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.