frankk000000

Albania
114 matches tracked 21 matches in 30 days
Last updated:

How does frankk000000 play?

Rating 1.05 K/R 0.75 ADR 86.0 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 113 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More 1v1 and 1v2 wins than the level 5 average.
Multi-killsClutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 23%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 94%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (0.97).

Headshot rate 42%−2 pp · Ø 44% better than 41%
AWP share of kills 19%+8 pp · Ø 11% better than 81%
K/D 1.06+0.09 · Ø 0.97 better than 85%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so clearly above the average (12.9%).

2K rounds 14.0%+1.1 pp · Ø 12.9% better than 82%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 40%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 21x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (3.8).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.8+3.0 · Ø 3.8 better than 93%
Enemies flashed per round 0.24−0.01 · Ø 0.25 better than 52%
Deaths per round 71%−2 pp · Ø 73% better than 79%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 42%, Win rate at 52%, ELO at 1,125
▼ Got worse
K/R −0.04, Rating −0.05, ADR −5.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.74 (at the start 0.78). Slightly above the average (0.71).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −28 ELO
21 matches · 38% win rate
On Mirage −25 ELO
41 matches · 41% win rate
On Fridays +26 ELO, win rate 45%

frankk000000 loses the most ELO in match 2 of the day: −28 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.87 · Anubis
  3. Most kills in a match: 33 · Cache

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
41% better than 22%
0.67 better than 35%
80.4 better than 63%
0.94 better than 42%
48% of 187 duels better than 43%
16% of 25 situations better than 7%
Dust 234
62% better than 89%
0.82 better than 92%
90.7 better than 95%
1.16 better than 94%
61% of 137 duels better than 97%
41% of 27 situations better than 61%
Ancient14
71% -
0.80 -
87.3 -
1.11-
51% of 78 duels -
27% of 15 situations -
Anubis8
63% -
0.77 -
81.9 -
1.14-
59% of 34 duels -
43% of 7 situations -
Inferno7
43% -
0.64 -
81.9 -
0.91-
35% of 31 duels -
33% of 6 situations -
Cache5
40% -
0.85 -
95.8 -
1.18-
41% of 29 duels -
100% of 3 situations -
Nuke3
33% -
0.64 -
87.9 -
0.85-
50% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How frankk000000 plays

Across 113 matches frankk000000 averages K/R 0.75, ADR 86.0 and a rating of 1.05. Biggest strength: Utility damage per round at 6.8, better than 93% of level 5 players. Most room to improve: Clutch 1v1 won at 32%, better than only 23% of level 5 players. Averages 16.8 kills per match with 42% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 49 of 113 matches the rating was 1.10 or higher (43%), in 40 it was below 0.90. In 81 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.21. frankk000000 loses the most ELO in match 2 of the day (−28 ELO, win rate 38%). Things go best in match 3 of the day (+27 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +27 ELO. Got weaker: K/R −0.04, Rating −0.05, ADR −5.9. Unchanged in recent months: Headshots at 42%, Win rate at 52%, ELO at 1,125. Last 30 days: 21 matches, win rate 52%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.