fr33do

Sudan
305 matches tracked 74 matches in 30 days
Last updated:

How does fr33do play?

Rating 1.01 (from 262 matches) K/R 0.73 ADR 80.8 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 262 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 52%+1 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 1.01−0.01 · Ø 1.02 better than 46%
Pistol kills per match 2.8
Knife kills 1 in 305 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 65%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 32%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 46x 4K, 3 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 12%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, Win rate +4 pp, ELO +282
= Stayed the same
K/R at 0.74, ADR at 81.5, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.74 (at the start 0.71). Just above the average (0.73).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −112 ELO
30 matches · 40% win rate
On Dust 2 −36 ELO
47 matches · 38% win rate
On Thursdays +30 ELO, win rate 35%

fr33do loses the most ELO on Cache: −112 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Mirage
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
53% better than 56%
0.71 better than 37%
79.9 better than 47%
0.97 better than 30%
51% of 261 duels right on the average
47% of 45 situations better than 76%
Ancient70
44% better than 24%
0.77 better than 67%
84.1 better than 68%
1.07 better than 70%
60% of 226 duels better than 93%
37% of 35 situations better than 49%
Dust 247
38% better than 10%
0.69 better than 29%
76.9 better than 33%
0.93 better than 20%
44% of 185 duels better than 17%
25% of 20 situations better than 18%
Anubis42
52% better than 48%
0.72 better than 41%
80.3 better than 49%
1.02 better than 45%
49% of 157 duels better than 38%
39% of 23 situations better than 53%
Cache30
40% -
0.76 -
83.0 -
1.05-
50% of 106 duels -
31% of 16 situations -
Nuke22
77% better than 96%
0.82 better than 72%
86.2 better than 67%
1.14 better than 70%
49% of 71 duels better than 32%
60% of 10 situations better than 91%
Inferno9
44% -
0.60 -
66.8 -
0.90-
59% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fr33do plays

Across 305 matches fr33do averages K/R 0.73 and ADR 80.8; the rating across the 262 rated matches is 1.01. Averages 16.4 kills per match with 50% headshots. The strongest map is Nuke with a 77% win rate in 22 matches. In 97 of 262 matches the rating was 1.10 or higher (37%), in 94 it was below 0.90. In 213 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. fr33do loses the most ELO on Cache (−112 ELO, win rate 40%). Things go best on Mirage (+178 ELO, win rate 53%). Match no. 1 of the day goes best: 55% win rate, −20 ELO. Improved over the last three months: Rating +0.07, Win rate +4 pp, ELO +282. Unchanged in recent months: K/R at 0.74, ADR at 81.5, Headshots at 49%. Last 30 days: 74 matches, win rate 49%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.