fr1ght666

Ukraine
On FACEIT since 2024 345 matches tracked 99 matches in 30 days
Last updated:

How does fr1ght666 play?

Rating 0.99 K/R 0.74 ADR 81.9 from 345 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 345 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 2%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 88%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.3
Knife kills 3 in 345 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 54%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 69%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 50x 4K, 4 aces in 300 matches

Utility and deaths

Weakness
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 22%−14 pp · Ø 36% better than 1%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 8%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 12%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +4 pp
= Stayed the same
K/R at 0.74, Rating at 0.98, ADR at 82.2
▼ Got worse
ELO −50

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.73). Just above the average (0.72).

Patterns

From the last 345 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −221 ELO
67 matches · 40% win rate
On Mirage −176 ELO
109 matches · 41% win rate
On Saturdays −143 ELO, win rate 39%

fr1ght666 loses the most ELO in match 2 of the day: −221 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 38 · Anubis
  3. Highest rating in a match: 2.37 · Ancient

Maps in detail

from the last 345 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
41% better than 18%
0.74 better than 54%
84.8 better than 74%
0.97 better than 35%
50% of 679 duels better than 46%
37% of 38 situations better than 47%
Ancient75
45% better than 30%
0.75 better than 59%
80.1 better than 46%
1.00 better than 46%
49% of 516 duels better than 39%
38% of 24 situations right on the average
Anubis63
52% better than 53%
0.75 better than 60%
82.9 better than 65%
1.00 better than 41%
52% of 411 duels better than 57%
27% of 22 situations better than 25%
Dust 258
59% better than 79%
0.75 better than 60%
80.9 better than 55%
1.02 right on the average
50% of 297 duels better than 46%
35% of 17 situations better than 42%
Nuke21
43% better than 16%
0.72 better than 32%
81.1 better than 43%
0.98 better than 28%
49% of 134 duels better than 29%
33% of 6 situations better than 33%
Cache13
31% -
0.59 -
73.6 -
0.80-
44% of 62 duels -
0% of 2 situations -
Inferno6
50% -
0.66 -
72.2 -
0.88-
50% of 32 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How fr1ght666 plays

Across 345 matches fr1ght666 averages K/R 0.74, ADR 81.9 and a rating of 0.99. Biggest strength: Rounds with first kill at 14%, better than 91% of level 9 players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 9 players. Averages 16.1 kills per match with 56% headshots. The strongest map is Dust 2 with a 59% win rate in 58 matches. In 123 of 345 matches the rating was 1.10 or higher (36%), in 152 it was below 0.90. In 300 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: August 2026 at 1.02. fr1ght666 loses the most ELO in match 2 of the day (−221 ELO, win rate 40%). Things go best on Dust 2 (+87 ELO, win rate 59%). Match no. 3 of the day goes best: 60% win rate, +3 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp. Got weaker: ELO −50. Unchanged in recent months: K/R at 0.74, Rating at 0.98, ADR at 82.2. Last 30 days: 99 matches, win rate 47%, net ELO −245.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.