fr11s

Denmark
On FACEIT since 2021 346 matches tracked 114 matches in 30 days
ELO ▲ 141
3,032
30-day peak: 3,032
Rank EU ▲ 520 places
#7,162
Denmark #266 in Denmark
30 days · prev. #7,682 · best #7,162
Last updated:

How does fr11s play?

Rating 1.07 K/R 0.76 ADR 84.6 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 346 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 59%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 3.0
Zeus kills1 in 346 matches
Knife kills 6 in 346 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 43%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 78x 4K, 8 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 5.9+2.0 · Ø 3.9 better than 92%
Enemies flashed per round 0.52+0.20 · Ø 0.32 better than 92%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +8 pp, ELO +398
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 84.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −189 ELO
97 matches · 42% win rate
On Ancient −122 ELO
100 matches · 57% win rate
On Tuesdays −98 ELO, win rate 42%

fr11s loses the most ELO on Mirage: −189 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Nuke
  2. Highest rating in a match: 2.46 · Inferno
  3. Most kills in a match: 46 · Nuke

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient100
57% better than 56%
0.78 better than 61%
87.1 better than 73%
1.10 better than 63%
52% of 484 duels better than 47%
40% of 57 situations better than 55%
Mirage97
42% better than 8%
0.73 better than 35%
81.4 better than 46%
1.02 better than 34%
47% of 539 duels better than 19%
37% of 49 situations better than 43%
Nuke52
62% better than 63%
0.80 better than 66%
88.4 better than 76%
1.10 better than 58%
50% of 339 duels better than 31%
36% of 28 situations better than 39%
Anubis45
56% right on the average
0.79 better than 67%
85.5 better than 69%
1.13 better than 70%
52% of 232 duels better than 46%
39% of 33 situations right on the average
Inferno32
53% better than 21%
0.73 better than 29%
82.2 better than 42%
1.06 better than 32%
54% of 182 duels better than 38%
60% of 20 situations better than 88%
Cache17
53% better than 33%
0.73 better than 24%
79.9 better than 25%
1.01 better than 19%
54% of 89 duels better than 44%
43% of 7 situations better than 63%
Dust 23
0% -
0.69 -
79.1 -
0.83-
50% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fr11s plays

Across 346 matches fr11s averages K/R 0.76, ADR 84.6 and a rating of 1.07. Biggest strength: Utility damage per round at 5.9, better than 92% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 52% headshots. The strongest map is Nuke with a 62% win rate in 52 matches. In 163 of 346 matches the rating was 1.10 or higher (47%), in 114 it was below 0.90. In 265 matches with detailed stats: 78 4Ks and 8 aces. Best month by rating: September 2026 at 1.11. fr11s loses the most ELO on Mirage (−189 ELO, win rate 42%). Things go best on Inferno (+90 ELO, win rate 53%). Match no. 3 of the day goes best: 61% win rate, −105 ELO. Improved over the last three months: Headshots +3 pp, Win rate +8 pp, ELO +398. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 84.8. Last 30 days: 114 matches, win rate 55%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.