foxville

Germany
132 matches tracked
Last updated:

How does foxville play?

Rating 1.00 K/R 0.69 ADR 76.4 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 132 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+5 pp · Ø 49% better than 87%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 93%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 99%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so slightly above the average (0.97).

Headshot rate 39%−5 pp · Ø 44% better than 25%
AWP share of kills 12%+1 pp · Ø 11% better than 59%
K/D 1.02+0.05 · Ø 0.97 better than 76%
Pistol kills per match 2.6
Knife kills 34 in 132 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 12.5%−0.4 pp · Ø 12.9% better than 45%
3K rounds 3.8%+0.1 pp · Ø 3.7% better than 58%
MVPs per match 2.5+0.3 · Ø 2.2 better than 90%
4Ks and aces 15x 4K, 3 aces in 102 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 7.0+3.2 · Ø 3.8 better than 94%
Enemies flashed per round 0.33+0.08 · Ø 0.25 better than 73%
Deaths per round 68%−5 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.69, ADR at 76.4
▼ Got worse
Headshots −6 pp, Win rate −12 pp, ELO −62

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.69 (at the start 0.68). Just below the average (0.71).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
30 matches · 40% win rate
In match 2 of the day +2 ELO
33 matches · 36% win rate
Between 6:00 and 12:00 +49 ELO, win rate 41%
On Tuesdays +3 ELO, win rate 38%

foxville loses the most ELO on Mirage: −23 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Nuke
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient36
58% better than 76%
0.76 better than 78%
82.9 better than 75%
1.09 better than 88%
58% of 129 duels better than 93%
50% of 28 situations better than 81%
Mirage30
40% better than 20%
0.66 better than 30%
70.3 better than 15%
0.93 better than 38%
48% of 117 duels better than 43%
49% of 41 situations better than 77%
Inferno27
41% better than 21%
0.66 better than 38%
76.8 right on the average
0.97 better than 53%
52% of 106 duels better than 69%
42% of 24 situations better than 62%
Anubis18
22% better than 1%
0.67 better than 31%
75.2 better than 32%
0.94 better than 38%
51% of 76 duels better than 61%
21% of 14 situations better than 12%
Cache12
67% -
0.59 -
66.1 -
0.99-
55% of 42 duels -
57% of 7 situations -
Nuke9
78% -
0.78 -
83.8 -
1.14-
63% of 48 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How foxville plays

Across 132 matches foxville averages K/R 0.69, ADR 76.4 and a rating of 1.00. Biggest strength: Utility hit rate at 46%, better than 97% of level 5 players. Most room to improve: Headshot rate at 39%, better than only 25% of level 5 players. Averages 15.5 kills per match with 39% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 54 of 132 matches the rating was 1.10 or higher (41%), in 49 it was below 0.90. In 102 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. foxville loses the most ELO on Mirage (−23 ELO, win rate 40%). Things go best on Inferno (+40 ELO, win rate 41%). Match no. 3 of the day goes best: 67% win rate, −55 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −6 pp, Win rate −12 pp, ELO −62. Unchanged in recent months: K/R at 0.69, ADR at 76.4. Last 30 days: 4 matches, win rate 75%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.