fott1-
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 17% of rounds and so well above the average (11%).
Clutch
Average33% of 1v1s won and so clearly below the average (42%).
Weapons and aim
Average1.32 K/D and so well above the average (1.05).
Impact
StrengthExactly 3 kills in 6.9% of rounds and so well above the average (4.2%).
Utility and deaths
Average0.39 enemies flashed per round and so well above the average (0.32).
Patterns
From the last 99 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
fott1- loses the most ELO on Inferno: −26 ELO, 62% win rate
Records and milestones
from recorded matches- Highest rating in a match: 3.16 · Cache
- Most kills in a match: 37 · Dust 2
- Longest win streak: 7 wins in a row · Inferno
Maps in detail
from the last 99 matchesCompared with players on the same level who have at least 15 matches on the map.
How fott1- plays
Across 99 matches fott1- averages K/R 0.93, ADR 98.5 and a rating of 1.30. Biggest strength: Damage per round (ADR) at 98.5, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 20.3 kills per match with 51% headshots. The strongest map is Anubis with a 62% win rate in 29 matches. In 68 of 99 matches the rating was 1.10 or higher (69%), in 12 it was below 0.90. In 99 matches with detailed stats: 30 4Ks and 8 aces. fott1- loses the most ELO on Inferno (−26 ELO, win rate 62%). Last 30 days: 99 matches, win rate 61%, net ELO −32.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.