fosho4

Latvia
On FACEIT since 2020 46 matches tracked 39 matches in 30 days
ELO ▲ 21
2,125
30-day peak: 2,137
Rank EU
#168,684
Latvia #1,241 in Latvia
Last updated:

How does fosho4 play?

Rating 0.85 K/R 0.62 ADR 69.7 from 46 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 46 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 24% very weak below 0.75 37%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so well below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 0.82−0.20 · Ø 1.02 better than 1%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 4x 4K, 0 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Patterns

Soon this shows where fosho4 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 13 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 23 · Dust 2
  2. Highest rating in a match: 1.65 · Ancient
  3. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 46 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
46% -
0.54 -
65.2 -
0.74-
42% of 59 duels -
50% of 2 situations -
Dust 211
64% -
0.67 -
75.6 -
0.94-
41% of 51 duels -
50% of 6 situations -
Cache6
50% -
0.56 -
67.6 -
0.79-
35% of 34 duels -
0% of 2 situations -
Ancient5
40% -
0.80 -
82.5 -
1.10-
44% of 18 duels -
25% of 4 situations -
Anubis5
40% -
0.59 -
63.1 -
0.78-
14% of 14 duels -
67% of 3 situations -
Inferno5
20% -
0.67 -
66.7 -
0.90-
52% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fosho4 plays

Across 46 matches fosho4 averages K/R 0.62, ADR 69.7 and a rating of 0.85. Most room to improve: K/D at 0.82, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.8 kills per match with 46% headshots. The strongest map is Dust 2 with a 64% win rate in 11 matches. In 9 of 46 matches the rating was 1.10 or higher (20%), in 28 it was below 0.90. In 39 matches with detailed stats: 4 4Ks and 0 aces. Last 30 days: 39 matches, win rate 41%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.