forziq

Russia
On FACEIT since 2020 195 matches tracked 69 matches in 30 days
ELO ▼ 79
2,813
30-day peak: 2,911
Rank EU
#16,832
Russia #4,828 in Russia
Last updated:

How does forziq play?

Rating 1.07 (from 145 matches) K/R 0.76 ADR 79.5 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
AWPerClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 25%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 19%
AWP share of kills 28%+16 pp · Ø 12% better than 93%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.7
Knife kills 10 in 195 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 38%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 17x 4K, 2 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 16%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 72%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +110
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 79.9, Headshots at 46%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −114 ELO
70 matches · 53% win rate
In match 2 of the day −109 ELO
48 matches · 46% win rate
Between 12:00 and 18:00 −85 ELO, win rate 43%
On Sundays −55 ELO, win rate 39%

forziq loses the most ELO on Mirage: −114 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Most kills in a match: 46 · Nuke
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
53% right on the average
0.76 right on the average
80.3 better than 41%
1.10 better than 64%
55% of 235 duels better than 67%
24% of 41 situations better than 11%
Ancient38
58% better than 64%
0.72 better than 33%
74.5 better than 14%
0.98 better than 25%
49% of 86 duels better than 32%
38% of 16 situations right on the average
Anubis26
54% better than 51%
0.77 better than 59%
81.2 better than 47%
1.13 better than 74%
58% of 59 duels better than 79%
40% of 10 situations better than 54%
Dust 224
54% better than 52%
0.79 better than 68%
84.9 better than 66%
1.10 better than 62%
56% of 99 duels better than 71%
40% of 10 situations better than 54%
Nuke22
36% better than 5%
0.75 better than 40%
78.9 better than 32%
1.07 better than 46%
56% of 52 duels better than 67%
56% of 9 situations better than 86%
Inferno10
30% -
0.71 -
75.3 -
0.92-
52% of 31 duels -
50% of 2 situations -
Overpass4
50% -
0.76 -
73.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How forziq plays

Across 195 matches forziq averages K/R 0.76 and ADR 79.5; the rating across the 145 rated matches is 1.07. Biggest strength: 3K rounds at 5.2%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 46% headshots. The strongest map is Ancient with a 58% win rate in 38 matches. In 60 of 145 matches the rating was 1.10 or higher (41%), in 44 it was below 0.90. In 122 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: June 2026 at 1.32. forziq loses the most ELO on Mirage (−114 ELO, win rate 53%). Things go best on Dust 2 (+60 ELO, win rate 54%). Match no. 4 of the day goes best: 63% win rate, +30 ELO. Improved over the last three months: ELO +110. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 79.9, Headshots at 46%, Win rate at 52%. Last 30 days: 69 matches, win rate 52%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.