forzenok8

Kazakhstan
On FACEIT since 2018 129 matches tracked 30 matches in 30 days
ELO ▲ 417
3,657
30-day peak: 3,657
Rank EU ▲ 582 places
#576
Kazakhstan #24 in Kazakhstan
30 days · prev. #1,158 · best #575
Last updated:

How does forzenok8 play?

Rating 1.18 (from 55 matches) K/R 0.79 ADR 83.1 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 206 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 9% of rounds and so well below the average (12%).

Rounds with first kill 9%−3 pp · Ø 12% better than 13%
Opening duels won 50%−5 pp · Ø 55% better than 13%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 38%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 84%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 69%
AWP share of kills 10%−4 pp · Ø 14% better than 60%
K/D 1.18+0.06 · Ø 1.12 better than 56%
Pistol kills per match 3.5
Knife kills 2 in 224 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.6%).

2K rounds 14.6%0.0 pp · Ø 14.6% right on the average
3K rounds 6.0%+1.4 pp · Ø 4.6% better than 86%
MVPs per match 2.5−0.1 · Ø 2.6 better than 36%
4Ks and aces 10x 4K, 1 ace in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so clearly below the average (70%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 67%
Enemies flashed per round 0.40+0.05 · Ø 0.35 better than 68%
Deaths per round 67%−3 pp · Ø 70% better than 71%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.08, Rating +0.16, Headshots +8 pp, Win rate +10 pp
= Stayed the same
ADR at 85.1
▼ Got worse
ELO −261

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.84 (at the start 0.76). Slightly above the average (0.79).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −140 ELO
56 matches · 50% win rate
On Nuke −90 ELO
20 matches · 60% win rate
Between 6:00 and 12:00 −1 ELO, win rate 51%
On Sundays −30 ELO, win rate 47%

forzenok8 loses the most ELO in match 1 of the day: −140 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.50 · Dust 2
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
56% better than 43%
0.78 better than 40%
83.1 better than 34%
1.16 better than 55%
56% of 298 duels better than 55%
34% of 44 situations better than 37%
Mirage72
56% better than 43%
0.78 better than 35%
81.8 better than 25%
1.11 better than 41%
54% of 276 duels better than 42%
40% of 30 situations better than 52%
Anubis27
59% better than 52%
0.83 better than 65%
86.7 better than 56%
1.17 better than 65%
54% of 124 duels better than 48%
50% of 20 situations better than 76%
Nuke20
60% better than 65%
0.70 better than 23%
75.3 better than 16%
1.05 better than 48%
54% of 65 duels better than 57%
38% of 8 situations better than 45%
Ancient15
47% better than 15%
0.81 better than 55%
85.9 better than 51%
1.17-
49% of 61 duels better than 18%
75% of 4 situations better than 98%
Inferno10
60% -
0.80 -
87.7 -
1.22-
56% of 34 duels -
50% of 4 situations -
Cache3
33% -
0.71 -
83.3 -
0.96-
62% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How forzenok8 plays

Across 129 matches forzenok8 averages K/R 0.79 and ADR 83.1; the rating across the 55 rated matches is 1.18. Biggest strength: 3K rounds at 6.0%, better than 86% of level 10 · 3,500+ ELO players. Most room to improve: Opening duels won at 50%, better than only 13% of level 10 · 3,500+ ELO players. Averages 16.4 kills per match with 58% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 109 of 206 matches the rating was 1.10 or higher (53%), in 51 it was below 0.90. In 37 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: June 2026 at 1.41. forzenok8 loses the most ELO in match 1 of the day (−140 ELO, win rate 50%). Things go best on Anubis (+95 ELO, win rate 59%). Match no. 2 of the day goes best: 63% win rate, +83 ELO. Improved over the last three months: K/R +0.08, Rating +0.16, Headshots +8 pp, Win rate +10 pp. Got weaker: ELO −261. Unchanged in recent months: ADR at 85.1. Last 30 days: 30 matches, win rate 67%, net ELO +207.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.