fortesza

Russia
101 matches tracked 42 matches in 30 days
Last updated:

How does fortesza play?

Rating 0.94 K/R 0.66 ADR 72.1 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 101 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 18%
Clutch 1v2 won 18%−5 pp · Ø 23% better than 28%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (45%).

Headshot rate 55%+10 pp · Ø 45% better than 93%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.94−0.06 · Ø 1.00 better than 38%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 24%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 42%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 8x 4K, 0 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.27).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 48%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 77%
Deaths per round 71%−1 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +217
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 71.4, Headshots at 55%
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.72).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +30 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Inferno
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 29 · Anubis

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
65% better than 92%
0.67 better than 28%
73.0 better than 21%
0.93 better than 30%
53% of 115 duels better than 69%
26% of 19 situations better than 19%
Dust 224
54% better than 64%
0.63 better than 13%
65.5 better than 2%
0.92 better than 27%
45% of 69 duels better than 24%
20% of 10 situations better than 13%
Ancient17
24% better than 1%
0.67 better than 30%
73.4 better than 22%
0.91 better than 31%
42% of 62 duels better than 14%
38% of 13 situations right on the average
Anubis15
40% better than 17%
0.68 better than 34%
76.1 better than 35%
0.99 right on the average
51% of 43 duels better than 57%
9% of 11 situations better than 3%
Inferno7
71% -
0.72 -
78.4 -
1.05-
54% of 28 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fortesza plays

Across 101 matches fortesza averages K/R 0.66, ADR 72.1 and a rating of 0.94. Biggest strength: Headshot rate at 55%, better than 93% of level 6 players. Most room to improve: Rounds with first kill at 7%, better than only 13% of level 6 players. Averages 14.4 kills per match with 55% headshots. The strongest map is Mirage with a 65% win rate in 37 matches. In 30 of 101 matches the rating was 1.10 or higher (30%), in 48 it was below 0.90. In 75 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.12. Things go best on Mirage (+68 ELO, win rate 65%). Match no. 2 of the day goes best: 57% win rate. Improved over the last three months: ELO +217. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 71.4, Headshots at 55%. Last 30 days: 42 matches, win rate 48%, net ELO +85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.