forg1kxexe

Ukraine
On FACEIT since 2023 281 matches tracked 67 matches in 30 days
ELO ▼ 92
3,005
30-day peak: 3,243
Rank EU ▼ 2,703 places
#7,573 #434 in UA
30 days · before #4,870 · best #4,870
Last updated:

How does forg1kxexe play?

Rating 1.09 (from 97 matches) K/R 0.80 ADR 86.9 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 97 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerEntryClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

Opening

Average
The first duels of the round
Rounds with first kill 16%+5 pp better than 98%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 22%+11 pp better than 88%
K/D 1.11+0.08 better than 74%
Pistol kills per match 3.0
Knife kills 6 in 280 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.2 pp better than 75%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 42x 4K, 4 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 3.4−0.7 better than 31%
Enemies flashed per round 0.29−0.01 better than 50%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, ELO +340
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −9.0, Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.79 (at the start 0.86).

Patterns

From the last 280 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −94 ELO
38 matches · 53% wins
On Anubis −32 ELO
49 matches · 61% wins
On Saturdays −137 ELO, win rate 49%

forg1kxexe loses the most ELO on Ancient: −94 ELO, 53% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Mirage
  2. Most kills in a match: 49 · Cache
  3. Longest win streak: 11 wins in a row · Inferno

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
55% better than 61%
0.79 better than 71%
86.1 better than 75%
1.07 better than 59%
54% of 577 duels better than 64%
50% of 46 situations better than 83%
Anubis49
61% better than 79%
0.82 better than 83%
88.2 better than 84%
1.15 better than 83%
53% of 339 duels better than 59%
45% of 29 situations better than 68%
Ancient38
53% level
0.80 better than 75%
89.3 better than 84%
1.08 better than 65%
53% of 244 duels better than 61%
22% of 9 situations better than 16%
Dust 232
56% better than 64%
0.83 better than 86%
90.7 better than 88%
1.03-
52% of 178 duels better than 54%
53% of 15 situations better than 85%
Cache20
65% -
0.80 -
86.3 -
1.25-
56% of 136 duels -
42% of 12 situations -
Inferno20
65% better than 80%
0.81 better than 80%
86.7 better than 71%
1.00-
59% of 157 duels better than 81%
22% of 18 situations better than 14%
Nuke11
64% -
0.88 -
87.6 -
1.17-
56% of 54 duels -
38% of 8 situations -
Vertigo5
40% -
0.75 -
84.1 -
-
54% of 24 duels -
29% of 7 situations -
Overpass3
67% -
0.59 -
72.4 -
-
52% of 27 duels -
0% of 2 situations -
Poseidon3
67% -
0.69 -
67.8 -
-
50% of 30 duels -
43% of 14 situations -
Shortdust3
33% -
0.58 -
62.0 -
-
45% of 31 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How forg1kxexe plays

Across 280 matches forg1kxexe averages K/R 0.80 and ADR 86.9; the rating across the 97 rated matches is 1.09. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 20% of players on level 10. On average 17.5 kills per match, 45% of them headshots. The strongest map is Inferno with a 65% win rate in 20 matches. In 42 of 97 matches the rating was 1.10 or higher (43%), in 27 it was below 0.90. In 222 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: September 2026 at 1.11. forg1kxexe loses the most ELO on Ancient (−94 ELO, win rate 53%). Things go best on Dust 2 (+102 ELO, win rate 56%). Improved over the last three months: Headshots +2 pp, ELO +340. Got weaker: K/R −0.07, ADR −9.0, Win rate −12 pp. Last 30 days: 67 matches, win rate 46%, ELO balance −316.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.