force47

Russia
172 matches tracked 22 matches in 30 days
Last updated:

How does force47 play?

Rating 1.14 (from 123 matches) K/R 0.81 ADR 85.4 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 123 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
Multi-killsClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Strength
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (0.99).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.17+0.18 · Ø 0.99 better than 94%
Pistol kills per match 2.3
Knife kills 2 in 172 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.1%).

2K rounds 15.3%+2.2 pp · Ø 13.1% better than 92%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 23x 4K, 2 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 21%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +24 pp
= Stayed the same
K/R at 0.80, ADR at 84.5, Headshots at 40%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.86. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.72).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
26 matches · 38% win rate
In match 2 of the day +29 ELO
40 matches · 40% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 37%

force47 loses the most ELO in match 3 of the day: ±0 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Nuke
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.51 · Dust 2

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
53% better than 59%
0.81 better than 85%
85.8 better than 79%
1.16 better than 89%
56% of 153 duels better than 80%
47% of 17 situations better than 73%
Mirage36
47% better than 35%
0.80 better than 82%
87.1 better than 83%
1.12 better than 83%
53% of 118 duels better than 66%
33% of 18 situations better than 36%
Anubis28
46% better than 35%
0.79 better than 80%
82.3 better than 63%
1.08 better than 76%
45% of 60 duels better than 20%
37% of 19 situations better than 49%
Ancient24
46% better than 38%
0.77 better than 69%
82.9 better than 62%
1.00 better than 46%
49% of 55 duels better than 41%
64% of 11 situations better than 96%
Nuke18
39% better than 8%
0.89 better than 92%
91.5 better than 88%
1.26-
66% of 65 duels better than 98%
33% of 9 situations better than 36%
Inferno10
50% -
0.77 -
82.2 -
1.19-
50% of 24 duels -
80% of 5 situations -
Cache4
50% -
0.75 -
82.6 -
1.26-
56% of 9 duels -
0% of 1 situations -
Overpass3
67% -
0.85 -
81.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How force47 plays

Across 172 matches force47 averages K/R 0.81 and ADR 85.4; the rating across the 123 rated matches is 1.14. Biggest strength: K/D at 1.17, better than 94% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 13% of level 8 players. Averages 17.5 kills per match with 40% headshots. The strongest map is Dust 2 with a 53% win rate in 49 matches. In 63 of 123 matches the rating was 1.10 or higher (51%), in 32 it was below 0.90. In 104 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: August 2026 at 1.16. force47 loses the most ELO in match 3 of the day (±0 ELO, win rate 38%). Things go best on Mirage (+29 ELO, win rate 47%). Match no. 4 of the day goes best: 62% win rate, +28 ELO. Improved over the last three months: Win rate +24 pp. Unchanged in recent months: K/R at 0.80, ADR at 84.5, Headshots at 40%. Last 30 days: 22 matches, win rate 50%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.