foobar

Thailand
On FACEIT since 2025 103 matches tracked
ELO
2,092
Peak across the last 103 matches: 2,092
Rank SEA ▼ 990 places
#4,551
Thailand #226 in Thailand
30 days · prev. #3,561 · best #3,555
Last updated:

How does foobar play?

Rating 1.05 K/R 0.78 ADR 86.9 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 103 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 25% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 15%+5 pp · Ø 10% better than 73%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.3
Knife kills 1 in 103 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 75%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 86%
MVPs per match 2.8+0.5 · Ø 2.3 better than 93%
4Ks and aces 17x 4K, 2 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 55%
Deaths per round 76%+4 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +4.7, ELO +102
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −4 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.73).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
34 matches · 53% win rate
In match 2 of the day ±0 ELO
20 matches · 45% win rate
Between 6:00 and 12:00 −27 ELO, win rate 38%

foobar loses the most ELO on Mirage: −52 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.37 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
53% better than 56%
0.76 better than 62%
83.4 better than 66%
1.04 better than 55%
51% of 158 duels right on the average
50% of 18 situations better than 82%
Dust 225
40% better than 15%
0.87 better than 95%
95.7 better than 97%
1.17 better than 90%
54% of 168 duels better than 68%
57% of 14 situations better than 91%
Ancient18
61% better than 79%
0.74 better than 53%
84.5 better than 70%
1.02 right on the average
37% of 93 duels better than 3%
17% of 6 situations better than 8%
Inferno13
31% -
0.71 -
78.8 -
0.91-
48% of 71 duels -
17% of 6 situations -
Anubis5
60% -
0.78 -
88.3 -
1.09-
44% of 36 duels -
67% of 3 situations -
Cache4
75% -
0.84 -
97.4 -
1.08-
63% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How foobar plays

Across 103 matches foobar averages K/R 0.78, ADR 86.9 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 45% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 42 of 103 matches the rating was 1.10 or higher (41%), in 44 it was below 0.90. In 76 matches with detailed stats: 17 4Ks and 2 aces. foobar loses the most ELO on Mirage (−52 ELO, win rate 53%). Improved over the last three months: K/R +0.06, Rating +0.08, ADR +4.7, ELO +102. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 51%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.