folly_

Ukraine
On FACEIT since 2019 171 matches tracked 16 matches in 30 days
Last updated:

How does folly_ play?

Rating 0.99 (from 150 matches) K/R 0.72 ADR 79.6 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 9

Compared with 1,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 18%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.99−0.01 · Ø 1.00 better than 44%
Pistol kills per match 2.9
Knife kills 4 in 171 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.2%).

2K rounds 11.5%−1.7 pp · Ø 13.2% better than 11%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 13x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 6.2+1.9 · Ø 4.3 better than 89%
Enemies flashed per round 0.62+0.34 · Ø 0.28 better than 98%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp, Win rate +10 pp, ELO +276
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 80.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Just above the average (0.72).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
28 matches · 64% win rate
On Dust 2 −6 ELO
41 matches · 49% win rate
Between 12:00 and 18:00 +62 ELO, win rate 48%
On Saturdays −23 ELO, win rate 39%

folly_ loses the most ELO on Ancient: −25 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Anubis
  2. Highest rating in a match: 2.05 · Inferno
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
49% better than 45%
0.74 better than 57%
83.1 better than 67%
1.05 better than 62%
57% of 200 duels better than 81%
44% of 25 situations better than 68%
Anubis30
57% better than 71%
0.72 better than 46%
79.6 better than 48%
0.96 better than 30%
52% of 136 duels better than 54%
33% of 18 situations better than 43%
Mirage30
60% better than 84%
0.72 better than 47%
79.3 better than 50%
0.96 better than 32%
54% of 125 duels better than 70%
44% of 18 situations better than 70%
Ancient28
64% better than 85%
0.71 better than 40%
81.2 better than 56%
1.00 right on the average
58% of 121 duels better than 86%
57% of 14 situations better than 89%
Inferno22
59% better than 67%
0.73 right on the average
75.7 better than 25%
1.03 better than 53%
49% of 79 duels better than 35%
50% of 8 situations better than 77%
Cache9
33% -
0.73 -
78.8 -
0.95-
58% of 26 duels -
60% of 5 situations -
Nuke6
50% -
0.67 -
72.9 -
0.88-
38% of 32 duels -
33% of 3 situations -
Overpass3
0% -
0.76 -
76.1 -
0.63-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How folly_ plays

Across 171 matches folly_ averages K/R 0.72 and ADR 79.6; the rating across the 150 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 18% of level 9 players. Averages 16.0 kills per match with 42% headshots. The strongest map is Ancient with a 64% win rate in 28 matches. In 43 of 150 matches the rating was 1.10 or higher (29%), in 67 it was below 0.90. In 84 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. folly_ loses the most ELO on Ancient (−25 ELO, win rate 64%). Things go best on Inferno (+56 ELO, win rate 59%). Match no. 3 of the day goes best: 60% win rate. Improved over the last three months: Headshots +5 pp, Win rate +10 pp, ELO +276. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 80.4. Last 30 days: 16 matches, win rate 63%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.