focusmode

Morocco
On FACEIT since 2020 229 matches tracked 22 matches in 30 days
Last updated:

How does focusmode play?

Rating 1.04 (from 215 matches) K/R 0.74 ADR 79.4 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 215 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,250-2,499 ELO

Compared with 2,262 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 52%+1 pp · Ø 51% better than 56%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 2.8
Knife kills 5 in 229 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 34%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 4 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 63%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.0, Headshots +10 pp
= Stayed the same
K/R at 0.75, Rating at 1.04, Win rate at 47%
▼ Got worse
ELO −712

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −44 ELO
85 matches · 45% win rate
In match 2 of the day −30 ELO
62 matches · 42% win rate
On Saturdays −121 ELO, win rate 41%

focusmode loses the most ELO on Mirage: −44 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
45% better than 25%
0.73 better than 45%
77.5 better than 34%
1.04 better than 53%
53% of 399 duels better than 61%
31% of 32 situations better than 29%
Dust 242
48% better than 35%
0.75 better than 54%
83.4 better than 62%
1.04 right on the average
53% of 178 duels better than 57%
36% of 22 situations better than 44%
Nuke36
58% better than 58%
0.78 better than 67%
82.8 better than 63%
1.09 better than 67%
52% of 189 duels right on the average
29% of 14 situations better than 26%
Anubis31
35% better than 7%
0.72 better than 38%
75.0 better than 17%
0.97 better than 25%
47% of 154 duels better than 25%
58% of 19 situations better than 90%
Inferno20
55% better than 52%
0.74 right on the average
76.6 better than 21%
1.05 better than 46%
53% of 97 duels better than 53%
22% of 9 situations better than 14%
Cache7
43% -
0.74 -
83.5 -
1.01-
62% of 34 duels -
0% of 3 situations -
Ancient6
33% -
0.65 -
78.8 -
0.92-
44% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How focusmode plays

Across 229 matches focusmode averages K/R 0.74 and ADR 79.4; the rating across the 215 rated matches is 1.04. Biggest strength: 3K rounds at 4.8%, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Nuke with a 58% win rate in 36 matches. In 84 of 215 matches the rating was 1.10 or higher (39%), in 81 it was below 0.90. In 149 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: September 2026 at 1.07. focusmode loses the most ELO on Mirage (−44 ELO, win rate 45%). Things go best in match 4 of the day (+102 ELO, win rate 70%). Match no. 4 of the day goes best: 70% win rate, +102 ELO. Improved over the last three months: ADR +4.0, Headshots +10 pp. Got weaker: ELO −712. Unchanged in recent months: K/R at 0.75, Rating at 1.04, Win rate at 47%. Last 30 days: 22 matches, win rate 36%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.