focs-

Russia
On FACEIT since 2022 308 matches tracked 118 matches in 30 days
Last updated:

How does focs- play?

Rating 1.11 K/R 0.79 ADR 84.8 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 308 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 65%
AWP share of kills 25%+13 pp · Ø 12% better than 90%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 3.2
Zeus kills2 in 308 matches
Knife kills 7 in 308 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 66%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 67x 4K, 3 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.31).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 5.1+1.1 · Ø 4.0 better than 80%
Enemies flashed per round 0.12−0.19 · Ø 0.31 better than 4%
Deaths per round 73%+2 pp · Ø 71% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 1.11, ADR at 85.5, Win rate at 51%, ELO at 2,903
▼ Got worse
Headshots −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +18 ELO
40 matches · 45% win rate
On Tuesdays −30 ELO, win rate 42%

focs- loses the most ELO in match 4 of the day: +18 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Mirage
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 54 · Mirage

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
58% better than 70%
0.80 better than 70%
84.9 better than 64%
1.11 better than 68%
52% of 619 duels right on the average
49% of 59 situations better than 79%
Dust 290
44% better than 18%
0.77 better than 58%
83.7 better than 60%
1.10 better than 62%
56% of 516 duels better than 71%
43% of 54 situations better than 62%
Ancient47
53% right on the average
0.81 better than 75%
86.9 better than 72%
1.11 better than 69%
50% of 258 duels better than 37%
52% of 31 situations better than 83%
Anubis33
48% better than 30%
0.83 better than 82%
88.3 better than 81%
1.15 better than 79%
51% of 222 duels better than 42%
33% of 15 situations better than 37%
Nuke17
65% better than 77%
0.79 better than 57%
83.8 better than 56%
1.10 better than 55%
53% of 92 duels right on the average
50% of 4 situations better than 74%
Inferno8
50% -
0.77 -
81.2 -
1.11-
48% of 33 duels -
0% of 5 situations -
Cache7
14% -
0.62 -
72.3 -
0.88-
43% of 30 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How focs- plays

Across 308 matches focs- averages K/R 0.79, ADR 84.8 and a rating of 1.11. Biggest strength: Utility hit rate at 43%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 21% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 54% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 137 of 308 matches the rating was 1.10 or higher (44%), in 110 it was below 0.90. In 225 matches with detailed stats: 67 4Ks and 3 aces. Best month by rating: September 2026 at 1.14. focs- loses the most ELO in match 4 of the day (+18 ELO, win rate 45%). Things go best in match 1 of the day (+124 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +124 ELO. Improved over the last three months: K/R +0.04. Got weaker: Headshots −9 pp. Unchanged in recent months: Rating at 1.11, ADR at 85.5, Win rate at 51%, ELO at 2,903. Last 30 days: 118 matches, win rate 56%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.