fo4xel

Russia
On FACEIT since 2023 160 matches tracked 65 matches in 30 days
ELO ▲ 364
2,592
30-day peak: 2,592
Rank EU
#38,442
Russia #11,106 in Russia
Last updated:

How does fo4xel play?

Rating 1.06 (from 139 matches) K/R 0.77 ADR 84.8 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 139 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 3.2
Zeus kills1 in 160 matches
Knife kills 6 in 160 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 30x 4K, 2 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +7 pp
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 84.3, ELO at 2,508
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −75 ELO
30 matches · 47% win rate
On Mirage −51 ELO
47 matches · 60% win rate
On Tuesdays −25 ELO, win rate 40%

fo4xel loses the most ELO in match 2 of the day: −75 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.03 · Mirage

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
60% better than 79%
0.82 better than 80%
87.8 better than 79%
1.15 better than 81%
58% of 227 duels better than 83%
32% of 28 situations better than 28%
Dust 246
52% better than 46%
0.73 better than 41%
81.8 better than 52%
0.99 better than 29%
50% of 215 duels better than 39%
35% of 17 situations better than 41%
Ancient22
50% better than 39%
0.90 better than 95%
96.8 better than 95%
1.22 better than 91%
52% of 90 duels better than 47%
57% of 14 situations better than 89%
Anubis18
44% better than 22%
0.61 better than 4%
75.7 better than 22%
0.85 better than 4%
52% of 91 duels right on the average
67% of 6 situations better than 96%
Nuke13
69% -
0.70 -
79.2 -
0.98-
41% of 74 duels -
0% of 3 situations -
Inferno7
57% -
0.76 -
86.6 -
1.01-
46% of 41 duels -
20% of 5 situations -
Cache6
67% -
0.78 -
80.0 -
1.04-
57% of 30 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fo4xel plays

Across 160 matches fo4xel averages K/R 0.77 and ADR 84.8; the rating across the 139 rated matches is 1.06. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 50% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 54 of 139 matches the rating was 1.10 or higher (39%), in 45 it was below 0.90. In 99 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 1.16. fo4xel loses the most ELO in match 2 of the day (−75 ELO, win rate 47%). Things go best in match 4 of the day (+26 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +26 ELO. Improved over the last three months: Headshots +3 pp, Win rate +7 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 84.3, ELO at 2,508. Last 30 days: 65 matches, win rate 57%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.