fo1dslay3r_

Poland
On FACEIT since 2022 251 matches tracked 83 matches in 30 days
Last updated:

How does fo1dslay3r_ play?

Rating 1.09 K/R 0.80 ADR 87.0 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 251 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.09+0.06 · Ø 1.03 better than 67%
Pistol kills per match 3.1
Knife kills 4 in 251 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 46x 4K, 6 aces in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 7%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.14, ADR +8.7, Win rate +21 pp, ELO +130
= Stayed the same
Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.81 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −35 ELO
48 matches · 46% win rate
Between 12:00 and 18:00 −197 ELO, win rate 44%
On Sundays +30 ELO, win rate 47%

fo1dslay3r_ loses the most ELO in match 2 of the day: −35 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 37 · Anubis
  3. Highest rating in a match: 2.27 · Mirage

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
48% better than 36%
0.84 better than 86%
89.9 better than 86%
1.13 better than 77%
58% of 588 duels better than 84%
38% of 42 situations right on the average
Dust 255
49% better than 39%
0.82 better than 81%
90.8 better than 88%
1.10 better than 70%
63% of 387 duels better than 95%
32% of 25 situations better than 36%
Anubis40
50% better than 43%
0.80 better than 75%
85.3 better than 70%
1.11 better than 74%
56% of 231 duels better than 72%
39% of 23 situations better than 56%
Ancient23
65% better than 85%
0.75 right on the average
83.7 better than 61%
1.04 right on the average
53% of 145 duels better than 58%
13% of 8 situations better than 4%
Nuke15
60% better than 66%
0.64 better than 7%
71.1 better than 9%
0.87 better than 4%
50% of 96 duels better than 34%
38% of 8 situations better than 44%
Inferno11
36% -
0.76 -
82.7 -
1.07-
51% of 63 duels -
33% of 12 situations -
Cache10
80% -
0.81 -
87.1 -
1.16-
63% of 63 duels -
33% of 3 situations -
Overpass4
75% -
0.93 -
102.0 -
1.36-
71% of 41 duels -
38% of 13 situations -
Vertigo4
25% -
0.58 -
66.8 -
0.87-
45% of 40 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fo1dslay3r_ plays

Across 251 matches fo1dslay3r_ averages K/R 0.80, ADR 87.0 and a rating of 1.09. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 47% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 110 of 251 matches the rating was 1.10 or higher (44%), in 79 it was below 0.90. In 209 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: October 2026 at 1.13. fo1dslay3r_ loses the most ELO in match 2 of the day (−35 ELO, win rate 46%). Things go best on Dust 2 (+30 ELO, win rate 49%). Match no. 1 of the day goes best: 59% win rate, +29 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +8.7, Win rate +21 pp, ELO +130. Unchanged in recent months: Headshots at 47%. Last 30 days: 83 matches, win rate 57%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.