fntzR

Russia
On FACEIT since 2017 115 matches tracked 43 matches in 30 days
Last updated:

How does fntzR play?

Rating 1.11 (from 83 matches) K/R 0.79 ADR 84.7 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 83 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 22%+11 pp · Ø 11% better than 87%
K/D 1.11+0.08 · Ø 1.03 better than 71%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 15x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.80, ADR at 86.4
▼ Got worse
Headshots −9 pp, Win rate −7 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
26 matches · 58% win rate
In match 1 of the day −50 ELO
29 matches · 48% win rate
On Tuesdays −25 ELO, win rate 38%

fntzR loses the most ELO on Dust 2: −50 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Mirage
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
49% better than 37%
0.83 better than 83%
88.1 better than 81%
1.18 better than 87%
58% of 160 duels better than 83%
50% of 22 situations better than 82%
Dust 226
58% better than 72%
0.76 better than 57%
82.7 better than 57%
1.04 right on the average
60% of 87 duels better than 89%
17% of 6 situations better than 7%
Ancient17
59% better than 74%
0.77 better than 62%
85.8 better than 70%
1.03-
59% of 41 duels better than 84%
0% of 1 situations better than 1%
Anubis10
50% -
0.71 -
79.8 -
1.07-
58% of 40 duels -
33% of 3 situations -
Nuke10
60% -
0.80 -
80.2 -
1.17-
50% of 42 duels -
17% of 6 situations -
Cache6
50% -
0.72 -
79.8 -
0.70-
28% of 18 duels -
-
Inferno3
67% -
0.87 -
91.7 -
1.32-
60% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fntzR plays

Across 115 matches fntzR averages K/R 0.79 and ADR 84.7; the rating across the 83 rated matches is 1.11. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 41 of 83 matches the rating was 1.10 or higher (49%), in 25 it was below 0.90. In 65 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.14. fntzR loses the most ELO on Dust 2 (−50 ELO, win rate 58%). Things go best in match 2 of the day (±0 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate. Improved over the last three months: Rating +0.05. Got weaker: Headshots −9 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.80, ADR at 86.4. Last 30 days: 43 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.