flyker-

Georgia
270 matches tracked 103 matches in 30 days
Last updated:

How does flyker- play?

Rating 1.10 K/R 0.78 ADR 87.8 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 270 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 13%
AWP share of kills 19%+9 pp · Ø 10% better than 85%
K/D 1.13+0.11 · Ø 1.02 better than 86%
Pistol kills per match 3.1
Knife kills 7 in 270 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.2%).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 83%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 63%
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 46x 4K, 6 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 25%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether flyker- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 261 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.75
JulAugSepOct

Best month: July 2026 with 0.97.

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −141 ELO
70 matches · 46% win rate
On Mirage −123 ELO
85 matches · 53% win rate
On Saturdays −65 ELO, win rate 42%

flyker- loses the most ELO from match 5 of the day: −141 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.51 · Cache

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
53% better than 56%
0.83 better than 87%
92.5 better than 93%
1.18 better than 90%
53% of 422 duels better than 63%
41% of 68 situations better than 59%
Dust 268
54% better than 63%
0.72 better than 44%
82.7 better than 64%
1.02 right on the average
51% of 328 duels right on the average
35% of 40 situations better than 42%
Anubis45
47% better than 34%
0.81 better than 84%
89.2 better than 87%
1.14 better than 87%
52% of 248 duels better than 53%
41% of 39 situations better than 60%
Ancient40
55% better than 59%
0.76 better than 63%
85.9 better than 75%
1.06 better than 66%
52% of 194 duels better than 55%
45% of 38 situations better than 73%
Inferno21
52% better than 42%
0.75 better than 59%
86.9 better than 77%
1.03 better than 46%
57% of 105 duels better than 76%
43% of 7 situations better than 61%
Cache7
57% -
0.98 -
95.1 -
1.50-
53% of 30 duels -
50% of 6 situations -
Nuke4
0% -
0.48 -
64.0 -
0.55-
35% of 20 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flyker- plays

Across 270 matches flyker- averages K/R 0.78, ADR 87.8 and a rating of 1.10. Biggest strength: Damage per round (ADR) at 87.8, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 42% headshots. The strongest map is Ancient with a 55% win rate in 40 matches. In 134 of 270 matches the rating was 1.10 or higher (50%), in 78 it was below 0.90. In 249 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: July 2026 at 1.39. flyker- loses the most ELO from match 5 of the day (−141 ELO, win rate 46%). Things go best on Anubis (+89 ELO, win rate 47%). Match no. 3 of the day goes best: 62% win rate, −89 ELO. Last 30 days: 103 matches, win rate 51%, net ELO −173.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.