flydet

South Korea
238 matches tracked 65 matches in 30 days
ELO ▲ 261
3,016
30-day peak: 3,016
Rank EU ▲ 1,067 places
#7,489
South Korea #145 in South Korea
30 days · prev. #8,556 · best #7,122
Last updated:

How does flydet play?

Rating 1.07 (from 203 matches) K/R 0.77 ADR 85.4 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 203 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 5%−7 pp · Ø 12% better than 32%
K/D 1.09+0.02 · Ø 1.07 better than 52%
Pistol kills per match 2.6
Knife kills 2 in 238 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so right on the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 55%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 27x 4K, 3 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.0+0.2 · Ø 3.8 better than 55%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 19%
Deaths per round 71%+1 pp · Ø 70% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
Headshots at 60%, ELO at 2,956
▼ Got worse
K/R −0.04, Rating −0.08, ADR −4.6

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.75).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −152 ELO
55 matches · 51% win rate
On Ancient −75 ELO
27 matches · 56% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 47%
On Thursdays −65 ELO, win rate 44%

flydet loses the most ELO on Dust 2: −152 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Mirage
  2. Longest win streak: 9 wins in a row · Overpass
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
45% better than 13%
0.81 better than 71%
90.2 better than 84%
1.14 better than 72%
52% of 395 duels better than 46%
29% of 31 situations better than 20%
Dust 255
51% better than 36%
0.75 better than 44%
80.5 better than 40%
1.04 better than 37%
50% of 286 duels better than 35%
42% of 33 situations better than 57%
Anubis33
73% better than 94%
0.78 better than 61%
85.9 better than 70%
1.13 better than 70%
61% of 103 duels better than 89%
43% of 14 situations better than 61%
Ancient27
56% right on the average
0.75 better than 45%
84.1 better than 59%
0.97 better than 20%
49% of 120 duels better than 29%
56% of 9 situations better than 88%
Nuke12
58% -
0.66 -
75.0 -
0.93-
54% of 54 duels -
56% of 9 situations -
Cache5
60% -
0.66 -
68.6 -
0.93-
55% of 22 duels -
0% of 2 situations -
Inferno4
50% -
0.75 -
82.3 -
1.01-
78% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flydet plays

Across 238 matches flydet averages K/R 0.77 and ADR 85.4; the rating across the 203 rated matches is 1.07. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 60% headshots. The strongest map is Anubis with a 73% win rate in 33 matches. In 92 of 203 matches the rating was 1.10 or higher (45%), in 66 it was below 0.90. In 156 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: June 2026 at 1.18. flydet loses the most ELO on Dust 2 (−152 ELO, win rate 51%). Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.04, Rating −0.08, ADR −4.6. Unchanged in recent months: Headshots at 60%, ELO at 2,956. Last 30 days: 65 matches, win rate 52%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.