fly4

Sweden
On FACEIT since 2014 257 matches tracked 48 matches in 30 days
ELO ▲ 215
3,084
30-day peak: 3,084
Rank EU ▲ 3,326 places
#5,831
Sweden #180 in Sweden
30 days · prev. #9,157 · best #5,756
Last updated:

How does fly4 play?

Rating 1.02 K/R 0.71 ADR 75.2 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 257 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.4 · Ø 1.5 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 9%−3 pp · Ø 12% better than 52%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 2.9
Knife kills 2 in 257 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 31%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 9%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 29x 4K, 7 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 84%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, ELO +225
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 74.6
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
46 matches · 57% win rate
On Dust 2 −88 ELO
52 matches · 58% win rate
On Wednesdays +32 ELO, win rate 48%

fly4 loses the most ELO on Mirage: −90 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 36 · Anubis
  3. Highest rating in a match: 2.72 · Cache

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient56
63% better than 76%
0.72 better than 31%
76.8 better than 21%
1.03 better than 40%
59% of 201 duels better than 84%
59% of 44 situations better than 92%
Dust 252
58% better than 62%
0.70 better than 23%
72.5 better than 9%
0.99 better than 22%
51% of 235 duels better than 41%
27% of 30 situations better than 19%
Mirage46
57% better than 60%
0.66 better than 10%
70.8 better than 6%
0.98 better than 21%
44% of 158 duels better than 9%
38% of 26 situations better than 47%
Anubis35
51% better than 36%
0.77 better than 57%
80.5 better than 44%
1.09 better than 59%
63% of 128 duels better than 94%
30% of 33 situations better than 29%
Cache29
62% better than 59%
0.77 better than 40%
80.9 better than 28%
1.11 better than 47%
54% of 117 duels better than 44%
33% of 24 situations better than 38%
Inferno28
57% better than 33%
0.66 better than 7%
72.2 better than 5%
0.96 better than 10%
44% of 102 duels better than 5%
42% of 19 situations better than 58%
Nuke11
36% -
0.67 -
74.1 -
0.92-
58% of 43 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fly4 plays

Across 257 matches fly4 averages K/R 0.71, ADR 75.2 and a rating of 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 55% headshots. The strongest map is Ancient with a 63% win rate in 56 matches. In 91 of 257 matches the rating was 1.10 or higher (35%), in 94 it was below 0.90. In 185 matches with detailed stats: 29 4Ks and 7 aces. Best month by rating: September 2026 at 1.07. fly4 loses the most ELO on Mirage (−90 ELO, win rate 57%). Things go best on Ancient (+164 ELO, win rate 63%). Match no. 4 of the day goes best: 67% win rate, −8 ELO. Improved over the last three months: Headshots +4 pp, ELO +225. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 74.6. Last 30 days: 48 matches, win rate 58%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.