flushb

EH
On FACEIT since 2022 270 matches tracked 81 matches in 30 days
Last updated:

How does flushb play?

Rating 0.94 (from 231 matches) K/R 0.67 ADR 77.0 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 231 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 32%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 47%−3 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 48%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.96−0.04 · Ø 1.00 better than 20%
Pistol kills per match 2.9
Knife kills 3 in 269 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.1%).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 7%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 11%
MVPs per match 2.0−0.2 · Ø 2.2 better than 15%
4Ks and aces 24x 4K, 3 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 84%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +224
= Stayed the same
Rating at 0.94, ADR at 76.1
▼ Got worse
K/R −0.06, Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.72).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
64 matches · 53% win rate
On Nuke −7 ELO
24 matches · 50% win rate
Between 18:00 and 24:00 −26 ELO, win rate 41%
On Thursdays −63 ELO, win rate 37%

flushb loses the most ELO on Anubis: −60 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Highest rating in a match: 1.90 · Ancient
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient66
55% better than 60%
0.69 better than 23%
79.6 better than 41%
0.96 better than 25%
44% of 285 duels better than 14%
42% of 33 situations better than 60%
Anubis64
53% right on the average
0.65 better than 10%
76.5 better than 25%
0.93 better than 15%
52% of 276 duels right on the average
44% of 41 situations better than 64%
Mirage62
40% better than 12%
0.65 better than 12%
72.6 better than 12%
0.90 better than 11%
42% of 253 duels better than 8%
50% of 30 situations better than 80%
Nuke24
50% better than 33%
0.77 better than 59%
83.1 better than 57%
1.03 better than 46%
55% of 113 duels better than 63%
31% of 16 situations better than 37%
Dust 223
30% better than 2%
0.72 better than 39%
82.2 better than 57%
0.97 better than 27%
46% of 118 duels better than 23%
36% of 11 situations better than 44%
Inferno17
59% better than 64%
0.66 better than 14%
75.8 better than 18%
1.01-
62% of 47 duels better than 87%
50% of 8 situations better than 79%
Cache9
22% -
0.60 -
67.5 -
0.82-
42% of 52 duels -
100% of 4 situations -
Overpass4
25% -
0.60 -
75.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How flushb plays

Across 269 matches flushb averages K/R 0.67 and ADR 77.0; the rating across the 231 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 44% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 70 of 231 matches the rating was 1.10 or higher (30%), in 102 it was below 0.90. In 195 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: July 2026 at 0.99. flushb loses the most ELO on Anubis (−60 ELO, win rate 53%). Things go best in match 4 of the day (−7 ELO, win rate 54%). Match no. 4 of the day goes best: 54% win rate, −7 ELO. Improved over the last three months: Win rate +3 pp, ELO +224. Got weaker: K/R −0.06, Headshots −3 pp. Unchanged in recent months: Rating at 0.94, ADR at 76.1. Last 30 days: 81 matches, win rate 49%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.