flspt777

Russia
On FACEIT since 2020 248 matches tracked 46 matches in 30 days
ELO ▼ 34
2,604
30-day peak: 2,725
Rank EU
#36,704
Russia #10,624 in Russia
Last updated:

How does flspt777 play?

Rating 1.02 (from 198 matches) K/R 0.72 ADR 76.5 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 198 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just below the average (51%).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 2.8
Knife kills 8 in 248 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 26%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 22x 4K, 3 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.04, ADR −6.2

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.64
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.82. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −25 ELO
22 matches · 59% win rate
Between 18:00 and 24:00 +55 ELO, win rate 47%
On Thursdays +30 ELO, win rate 41%

flspt777 loses the most ELO on Nuke: −25 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Anubis
  2. Highest rating in a match: 2.41 · Mirage
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
49% better than 34%
0.74 better than 46%
78.1 better than 34%
1.04 better than 48%
52% of 244 duels right on the average
31% of 58 situations better than 26%
Dust 243
49% better than 36%
0.68 better than 20%
74.3 better than 16%
0.95 better than 18%
46% of 123 duels better than 20%
53% of 17 situations better than 86%
Ancient39
62% better than 79%
0.72 better than 33%
78.4 better than 28%
1.03 better than 43%
51% of 106 duels better than 42%
45% of 22 situations better than 70%
Anubis34
56% better than 63%
0.72 better than 36%
76.6 better than 25%
1.10 better than 68%
51% of 78 duels better than 42%
54% of 26 situations better than 84%
Nuke22
59% better than 62%
0.69 better than 18%
68.9 better than 3%
0.98 better than 24%
48% of 64 duels better than 26%
50% of 12 situations better than 76%
Cache8
88% -
0.74 -
82.3 -
1.03-
56% of 32 duels -
33% of 3 situations -
Inferno6
50% -
0.72 -
75.7 -
1.12-
43% of 7 duels -
100% of 2 situations -
Overpass5
60% -
0.68 -
77.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How flspt777 plays

Across 248 matches flspt777 averages K/R 0.72 and ADR 76.5; the rating across the 198 rated matches is 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Ancient with a 62% win rate in 39 matches. In 75 of 198 matches the rating was 1.10 or higher (38%), in 78 it was below 0.90. In 169 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.13. flspt777 loses the most ELO on Nuke (−25 ELO, win rate 59%). Things go best on Mirage (+75 ELO, win rate 49%). Match no. 2 of the day goes best: 59% win rate, +30 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.04, ADR −6.2. Unchanged in recent months: Win rate at 54%. Last 30 days: 46 matches, win rate 50%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.