flowvx

Serbia
On FACEIT since 2025 94 matches tracked 33 matches in 30 days
Last updated:

How does flowvx play?

Rating 1.17 K/R 0.82 ADR 87.2 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 94 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 33% good 1.10 to 1.29 12% normal 0.90 to 1.09 33% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.23+0.20 · Ø 1.03 better than 93%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 13x 4K, 0 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.5 · Ø 4.2 better than 69%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +390
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.12, ADR −6.4, Win rate −8 pp

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.78
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.86. Last 3 months: 0.81 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
29 matches · 72% win rate

flowvx loses the most ELO on Dust 2: −25 ELO, 72% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.05 · Nuke

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
72% better than 97%
0.83 better than 84%
84.2 better than 66%
1.21 better than 91%
57% of 112 duels better than 78%
55% of 22 situations better than 90%
Mirage28
46% better than 27%
0.88 better than 94%
95.8 better than 96%
1.22 better than 93%
55% of 128 duels better than 71%
40% of 25 situations better than 56%
Ancient12
42% -
0.78 -
83.0 -
1.09-
54% of 48 duels -
44% of 9 situations -
Nuke9
67% -
0.97 -
99.3 -
1.35-
67% of 30 duels -
30% of 10 situations -
Cache6
67% -
0.58 -
67.9 -
0.85-
35% of 17 duels -
33% of 3 situations -
Anubis5
20% -
0.72 -
77.0 -
1.06-
46% of 13 duels -
0% of 2 situations -
Inferno5
20% -
0.75 -
77.0 -
1.07-
50% of 18 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flowvx plays

Across 94 matches flowvx averages K/R 0.82, ADR 87.2 and a rating of 1.17. Biggest strength: K/D at 1.23, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 53% headshots. The strongest map is Dust 2 with a 72% win rate in 29 matches. In 46 of 94 matches the rating was 1.10 or higher (49%), in 17 it was below 0.90. In 69 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.22. flowvx loses the most ELO on Dust 2 (−25 ELO, win rate 72%). Things go best on Mirage (+25 ELO, win rate 46%). Match no. 1 of the day goes best: 61% win rate, −52 ELO. Improved over the last three months: Headshots +2 pp, ELO +390. Got weaker: K/R −0.05, Rating −0.12, ADR −6.4, Win rate −8 pp. Last 30 days: 33 matches, win rate 48%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.