flowen

Ukraine
On FACEIT since 2019 336 matches tracked 95 matches in 30 days
ELO ▲ 327
2,444
30-day peak: 2,444
Rank EU
#63,596
Ukraine #2,603 in Ukraine
Last updated:

How does flowen play?

Rating 0.94 (from 328 matches) K/R 0.69 ADR 77.0 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 328 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.5
Knife kills 3 in 336 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 30x 4K, 1 ace in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +6 pp, ELO +593
= Stayed the same
K/R at 0.69, Rating at 0.94
▼ Got worse
ADR −4.0, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 336 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −74 ELO
63 matches · 56% win rate
On Ancient −6 ELO
57 matches · 51% win rate
Between 12:00 and 18:00 +2 ELO, win rate 44%
On Tuesdays −30 ELO, win rate 47%

flowen loses the most ELO on Anubis: −74 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 2.24 · Mirage
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
53% better than 54%
0.72 better than 37%
79.2 better than 40%
0.99 better than 34%
53% of 509 duels better than 61%
26% of 46 situations better than 19%
Dust 277
56% better than 66%
0.69 better than 25%
78.2 better than 36%
0.95 better than 20%
50% of 400 duels better than 42%
32% of 41 situations better than 33%
Anubis63
56% better than 61%
0.69 better than 24%
78.9 better than 36%
0.93 better than 17%
51% of 364 duels better than 47%
50% of 22 situations better than 75%
Ancient57
51% better than 46%
0.62 better than 4%
67.3 better than 2%
0.86 better than 3%
44% of 263 duels better than 13%
29% of 41 situations better than 27%
Inferno22
64% better than 78%
0.74 better than 47%
83.4 better than 55%
0.98 better than 23%
57% of 113 duels better than 69%
43% of 7 situations better than 62%
Cache13
54% -
0.71 -
74.4 -
0.96-
41% of 68 duels -
25% of 4 situations -
Nuke11
36% -
0.66 -
75.5 -
0.90-
47% of 57 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flowen plays

Across 336 matches flowen averages K/R 0.69 and ADR 77.0; the rating across the 328 rated matches is 0.94. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 49% headshots. The strongest map is Inferno with a 64% win rate in 22 matches. In 94 of 328 matches the rating was 1.10 or higher (29%), in 160 it was below 0.90. In 256 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. flowen loses the most ELO on Anubis (−74 ELO, win rate 56%). Things go best on Dust 2 (+184 ELO, win rate 56%). Improved over the last three months: Win rate +6 pp, ELO +593. Got weaker: ADR −4.0, Headshots −2 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.94. Last 30 days: 95 matches, win rate 57%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.