sh1nee111

China
On FACEIT since 2022 82 matches tracked 23 matches in 30 days
Last updated:

How does sh1nee111 play?

Rating 1.05 K/R 0.78 ADR 89.7 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 82 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 22%
Player type
Deals serious damage
More damage per round than the level 8 average.
Damage
better than most on level 8 about average weaker than most
Level 8

Compared with 1,238 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 30%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.01).

Headshot rate 48%+1 pp · Ø 47% better than 58%
AWP share of kills 9%−2 pp · Ø 11% better than 52%
K/D 1.03+0.02 · Ø 1.01 better than 61%
Pistol kills per match 2.5
Knife kills 5 in 82 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 71%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 75%
MVPs per match 2.7+0.4 · Ø 2.3 better than 90%
4Ks and aces 15x 4K, 3 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 68%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 31%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 8 average
Whether sh1nee111 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 82 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOct

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +28 ELO
22 matches · 23% win rate

sh1nee111 loses the most ELO from match 5 of the day: +28 ELO, 23% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 33 · Ancient
  3. Highest rating in a match: 1.90 · Mirage

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
55% better than 65%
0.75 better than 62%
89.9 better than 90%
0.99 better than 41%
52% of 95 duels better than 60%
36% of 14 situations better than 44%
Mirage20
70% better than 97%
0.85 better than 92%
95.5 better than 96%
1.15 better than 88%
63% of 99 duels better than 97%
33% of 6 situations better than 37%
Anubis14
21% -
0.81 -
88.4 -
1.09-
52% of 67 duels -
25% of 8 situations -
Ancient13
54% -
0.78 -
88.7 -
1.03-
41% of 70 duels -
50% of 4 situations -
Nuke7
14% -
0.64 -
77.2 -
0.84-
55% of 20 duels -
0% of 1 situations -
Cache3
0% -
0.78 -
89.7 -
1.05-
50% of 14 duels -
100% of 1 situations -
Inferno3
0% -
0.78 -
87.3 -
1.08-
67% of 12 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sh1nee111 plays

Across 82 matches sh1nee111 averages K/R 0.78, ADR 89.7 and a rating of 1.05. Biggest strength: Damage per round (ADR) at 89.7, better than 94% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 8 players. Averages 17.2 kills per match with 48% headshots. The strongest map is Mirage with a 70% win rate in 20 matches. In 37 of 82 matches the rating was 1.10 or higher (45%), in 27 it was below 0.90. In 82 matches with detailed stats: 15 4Ks and 3 aces. sh1nee111 loses the most ELO from match 5 of the day (+28 ELO, win rate 23%). Things go best on Dust 2 (+53 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +53 ELO. Last 30 days: 23 matches, win rate 30%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.